What's next ?
After publishing my first compo game "It Alive" I got some very nice feedback.
Also I didn't fix some problems the game have (48hours, it's short).
So I'm doing a post jam version of the game (nothing big, but much better I guess :)

Incoming :
-Some general game fix
-Level balance fix
-A bunch of new crazy levels
-New addition to increase the possibilities of the main mechanics
-Adding sounds and visual effects
-Changing the enemies behavior
-Changing the aiming system (it's a reversed one actually but players told me it would be better if it was a more classic aiming system)
-A purple turtle