I think I’m in
I am going to be using my own PixelEngine in C++ which helps out for handling of objects and drawing of those. It is only in alpha, but it works.
I am going to be using my own PixelEngine in C++ which helps out for handling of objects and drawing of those. It is only in alpha, but it works.
Just throwing out an update that I’m still working on this. Using my engine makes it a lot easier, as expected, even if it is early alpha stage. What I’ve done so far is a box going around box world, including buggy collision. Threw in a simple level loader as well, but that might change later. Looking at other peoples games makes me think that the only thing to stand out is making something original. Check.
Got some sleep and have been working in two hours today. I have added more content, but there is two things that I miss: graphics and levels. Currently it is all boxes and there is only one level. And that ain’t a hard one.
I have to admit that all games I’ve started on was not finished. This time it is different and I just released my first game. Although, even if it isn’t so well for the world, graphics or sound are not everything. Maybe it lacks good gameplay as well. And puzzles.
Anyway, at least I finished the basics. Therefor I can put this to my portfolio of made games. Even without the source, the only thing you need to do to make your own maps is how to handle a basic image editor and how to script in Lua(No biggie as the code can be copied and edited). Enjoy it as I enjoyed while making it.
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5698
If bugs are found, please comment as quick as possible.