mdkess

LD24

First LD!

Going to make a game with Java and Slick2D. Hopefully about 50 score kittens.

Comments

24. Aug 2012 · 22:41 UTC
YES KITTENS

The home stretch

Engine complete, mostly. Game underway. Latest screenshot:

One more day to make this a real game.

Grab an early build here. Read the readme first – it’s a little tricky to run.

Finished!

My game is done, or at least, as done as it is going to get. If anyone would like to check it out, I’ve submitted it on the submissions page. I will try my best to incorporate any last minute feedback!

Battle

Surrounded

Also wow – 190 entries already. How cool is that?

On The Rating System

I think I’m having more fun rating and playing games in this contest than I did making mine – and I have to admit, it was pretty fun to make! There are a lot of very talented developers out there, I was quite surprised by the number of high quality entries into this contest. It has made me start thinking of the rating system though, and how it could be improved. As it stands, I think that the rating system is in need of some work – although I’m by no means claiming to be an authority about “the way things should be”.

First off, I think that there are too many categories. My thoughts on each one:

Overall: This rating is of course important. I think that it is the most important rating, and it should be visibly separated from the others. I also think that it should be described on the page as not being an average, rather being representative of the overall opinion of the game. When I’m rating games, I rate games on this based on my experience playing them, trying to separate the other parts.

Innovation: I also like this category – it rewards outside of the box thinkers. I’m not sure that innovation is the correct word, I think that uniqueness or something might better serve the purpose.

Fun: I think that this fits in with overall, although I do like this category, I found it hard to consistently rate games with it.

Theme: This one is really important for the spirit of the contest. I think that it should be listed beside Overall, as the two core ratings for a game.

Graphics: I don’t like this rating as it stands, since it seems to reward visual complexity rather than aesthetics, which I think is a mistake. One of my favorite games in terms of aesthetics is Collect by Amidos. Graphically it’s simple – most people in the contest have the skill to implement graphics as Amidos did – but aesthetically it’s incredibly well put together I think, subtle and tasteful. Yet this category seems that it would not reward that. Perhaps “visual style” would be a better name for it than aesthetics, although maybe we can come up with something better.

Audio: Another staple, I found this category the easiest to rate. More on this later.

Humor: I’m not sure about this category. I only gave a few games a rating within this category. I think that the problem with it is that it covers too few games – of the 70 games I’ve rated, I’ve given a humor score to maybe 5 of them. The other problem that I see with it is that it’s too exclusive to one style of game. While funny games get their own category, serious ones don’t. Scary ones don’t. I think that this category might be worth dropping altogether.

Mood: I didn’t rate any games in this category. I don’t know what its purpose is, and I don’t see how it captures something different than innovation, fun and overall. In this case, it seems too vague in its intent. Looking back at Ludum Dare 23 winners, it seems to be about some emotional response – which would be too specialized (and perhaps better labelled as “Emotion” than “Mood”).

 

So those are my thoughts on the rating system – nix Humor and Mood, rename Graphics to something that encompasses style instead of just graphics, and rearrange the order and emphasis on the page.

 

The other issue that I see is that there’s no guideline for ratings. I came up with my own system beforehand so I could be more consistent across games, but it might be nice to have a guideline beforehand to normalize things, so that people are more consistent with their ratings, but more to guide them. My system (not saying that this is the correct way, but just how I tried to stay fair in rating other peoples games). Going below three stars usually meant something wasn’t implemented:

Overall: Usually three stars. Four stars if an interesting twist, or good implementation. Five stars if particularly clever. Independent of other ratings.

Innovation: Three stars for a well implemented take on an old game. Four if there’s a twist – lots of that in this contest, with people taking interesting views on evolution. Five if it’s something I hadn’t seen before.

Fun: General feeling – I couldn’t really find a way to objectify “fun” (thankfully!), so if I enjoyed the game, I gave it a three. If I found myself hoping that it got developed post compo, 4. If I played it again, 5.

Graphics: I treated this in two ways – artistic skill – if you made something that obviously took a lot of technical skill, but also if you made something that was well put together, even if not graphically complex.

Audio: I think I had the best system for this. Baseline is 1 (N/A if no sound). +1 if you have sound effects. +1 if you have music. +1 if your sound is complete – most actions have an associated sound effect with them. +1 if the sound was really clever in some way. -1 if sound was abrasive for some

Humor/Mood: N/A if I liked your game. N/A otherwise.

 

Now, I’m not saying that my system is the correct one, but I think that it accomplishes my goal pretty well – namely to be as consistent as possible across rating games. Newgrounds has a system similar to this, if you hover over a rating, you get a guide:

0: Blam this piece of crap!

1:  This makes poop look good.

2: Nothing too new or interesting.

3: Not bad. In fact… I like it!

4: This Flash is crunk, fo shizzle!

5: Woot!!! All my 5 R belong to this!

 

Which seems pretty good, if maybe a bit immature – it encourages a score of 2-3 as the baseline, 4’s should be reasonably common while 5’s should be rare, which I think is healthy. I think that a similar guide to this could work well for the contest in keeping ratings consistent, per reviewer, across multiple games.

 

Alright, essay over! Agree? Disagree? What are your thoughts on the matter?

Comments

johnfn
12. Sep 2012 · 03:59 UTC
“While funny games get their own category, serious ones don’t. Scary ones don’t.” Yes they do. The Mood category is exactly what you want here. (Mood is to rate how scary, serious, or well-told a game was.) You might want to go back and re-rate games that you thought were serious or scary. :)
12. Sep 2012 · 04:31 UTC
Fun, humor, and mood represent different ways a game can engage you. Besides I think Ludum Dare needs more categories, so there can be more winners, and more feedback
12. Sep 2012 · 05:04 UTC
We can’t really have guidelines as different people value different things in games, so it would be telling them the “right way” to think and I really don’t think we want to have such a closed minded approach.
12. Sep 2012 · 07:59 UTC
Ambition doesn’t really sound like a good category to me, because, for example, how do you think someone would rate a failed MMORPG? Doesn’t that deserve 5 stars? I think if there would be such a category, it can’t be called “Ambition”, or, it would need to be clear what it means (perhaps questions should actually be given alongside the category as you are rating them, so that everyone is on the same page?).
sorceress
12. Sep 2012 · 08:19 UTC
KISS!
12. Sep 2012 · 09:13 UTC
I like the idea of “overall” and “theme” standing out against the others. Overall, because it determines the final rank, and theme, because that is a major part of this competition, often gets overlooked/outright ignored.
12. Sep 2012 · 12:55 UTC
I don’t like the idea of making many rating categories. The key is to have as few as needed, and no fewer. I think the existing ratings categories should be tweaked as follows:
sfernald
12. Sep 2012 · 14:45 UTC
The ratings system is totally flawed and that’s just fine by me. That way, we don’t feel so bad when we lose 😉
quill18
13. Sep 2012 · 12:00 UTC
Humor DEFINITELY needs to go as a category. Does something like “mood” not cover humor, if the game is meant to be funny?