mechagk

LD27

Temporary title (probably the final now): Knight Time

Playable, in the making, build: https://dl.dropboxusercontent.com/u/8478905/Games/LD27/Knight%20Time/Knight%20Time.html

Game about getting to the next screen.
I’m happy with the graphics, as it looks like something, which isn’t something, I can say about my other Ludum Dare games…

To-Do:

  • Something after black screen
  • More “screens”
  • A end of some sort.
  • At least one more enemy.
  • Sound and Music
  • Polish

Maybe:

  • Character movement polish
  • Stats/”Achievements”

Being made with:
Engine: Unity with Visual Studio
Graphics: Paint.NET, Pickle
Map: Tiled with Unitmx

LD29

I’m in!

And this time with Phaser instead of Unity! This was a decision I took  yesterday and with no experience in Phaser, so this Ludum Dare is going to be interesting for me. I will also use Ubuntu 14.04 for the jam, so I can’t use all the programs I use to (like Paint.NET).

Tools:

  • Framework: Phaser (javascript)
  • Text Editor: Sublime Text 3 (free edition with popup)
  • Graphics: Pinta most probably
  • Sound Effects (if time): bfxr
  • Music (if time):  Bosca Ceoil (if feeling brave) or autotracker.py

Also created a github repository for the compo with Phaser and a index.html template. Now (maybe) for some sleep.

Good luck everyone!

@MechaGK