MercuryBD

LD 41

Hi there !

This is my first ludum dare and I'm in. I'll be making pixel art game.

Tools

Cocos Creator (Game Engine)

GraphicsGale (Sprite Editor)

Bfxr (Sound Effects)

Tilled (Level Editor)

Incremental Clicker + RPG

So here's some progress of mine. I made up my mind with this theme so here it goes.

Placeholder intro and title screen are done

intro.gif

Here's RPG battle mode with some crab using incremental clicker mechanics

enemyBattleScreen.gif

Will be doing some more art and clicker mechanics in the shop and battle mode. More stuff later.

Slice and clicker effect

Slice and incremental clicker effects are implemented.

update3.gif

2nd day started

Added enemies on map, also implemented battle system.

update5.gif

I need more enemies :D

More enemies

More placeholder enemies

more placeholderEnemies.gif

Day 3 - First work :)

I have to go to work, but after job is done, I hope I'll finish it on time ;) I'll use work break to create background music.

Ludum Dare 45

I'm in!

I decided to enter this Ludum Dare now. Still thinking oabout mechanics.

Tools used: - Cocos Creator - Aseprite - Audacity - Hosting : itch.io

Ludum Dare 46

Here's my update!

I'll be creating puzzle/platformer game. The goal of the game is to use the ballon ( which you have to keep alive) to complete levels and progress. I created mechanic that I can release/retract ballon for now, which I'll be incorporate in level design for puzzles(ballon can pick up keys for example, need to avoid spikes, ect.). Art is still work in progress and can change. I want to use player and ballon as a duo, like Banjo-Kazooie. More to come.

ENGINE - Cocos Creator ART - Aseprite

Here's some gif for your eyes :)

progress_1.gif

Added quick new mechanic!

I just implemented mechanic where you can inflate/deflate the ballon. When inflated you will levatate from ground, which I'll also use to mixup my game design. Animations are still missing, I wan't to do the mechanics first, and then I'll polish it art and animations. Added spikes just for testing the puzzle concepts. The ballon inflated look is inspired by bomberman ballon enemy when it's hit by the bomb :smiley:

NES_01.gif

Here's the progress : progress_2.gif

Art update, camera scrolling and tutorial messages!

I have updated art a little(ice/snow theme), updated ballon animations, added camera scrolling and also added tutorial board messages.

Here's sample :

progress_3.gif

There is still a lot to be done.

Scene transition effect implemented

I have implemented scene transition effect. Here's the effect :

progress_4.gif

I have to start working on some character animation and start adding blockers and more puzzle elements.

Player animation update! End of day one.

Here's updated player animation(idle, walk, jump/hold).

progress_5.gif

That's it for today, I need to rest now. See you again tomorow :smiley:

Day 2 Start. Intro/Main Menu placeholder created!

I made some intro/main menu scene. There will also be added movement/jump instructions and links to my profile. So the player will move the character at the beggining to the right to go to level.

Here's the sample:

progress_6.gif

Title is a placeholder, so If anyone have any names for title ( Max & Loon, I like the Loon :smile:), it could be a big help for me. Thanks in advance

Main menu updated. Player death animation. Key animation.

I updated main menu, added logo with highlight effect. It has also tutorial for player movement.

progress_7.gif

Created key that will open doors also animation of rotation.

key_animation.gif

Implemented player death animation.

death_animation.gif

I'm back to work, there is a lot of thing to be done :smile:

Collission Bugs! End of day 2.

Fixed collision bugs that started happening. Took me a lot of time , but It's solved.

Created ballon death animation. I'll also need death animation when ballon is pooped on spikes.

deademballon/emanimation.gif

I made gate/key mechanic for puzzles.

gate.gif

That's it for today, I need to rest for 3rd day.