Merpui

Ludum Dare 46

Day 1 progress

I'm using this Game Jam to learn about the Godot Engine, which I'm new at, and using lights and shadows. I think the results so far are nice! :smiley: Now I have to implement the thing to keep alive :stuckouttonguewinkingeye:

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Day 2 progress

The core mechanics are finished! I mostly worked on the health bars and collisions today, but now everything works (I hope). Just some more tweaks, sprites and extras and I can call this project a finished game! :smile:

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Finished!

It's done! And I'm really proud of it! :smile:

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https://merpui.itch.io/lightlife

Welcome to the Lightlife!

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Explore the dark world as a little robot carrying a plant. Find the secrets by turning on your light.

Secret.gif (You can see what I mean with 'dark world' (or not heh...) )

Your goal is to keep the plant (and yourself) alive. The plant needs to be illuminated to survive, but be careful, light costs energy, and your energy is limited...

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Luckily, there are some street lamps as checkpoint to regain your energy.

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But take care of your surroundings! This place has some dangerous areas, which can only be seen with light...

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Can you make it to the end?

Check it out here: https://merpui.itch.io/lightlife

Ludum Dare 47

Finished!

I will never make a story driven game in a game jam again...

Anyways. Here is my final project

Machine Learning

https://ldjam.com/events/ludum-dare/47/machine-learning

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Have fun!

Better than expected!

I'm super happy with the results, especially with the categories Theme and Mood, where I've focused most of in my game. Humor being in a good place is a bonus for me, because I only inserted one joke in my otherwise dark game :P

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BONUS

Perfectly balanced, as all things should be.

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Ludum Dare 48

First prototype and mood of the game set already after 2 hours!

Making good progress of the prototype so far :)

(The imp shouldn't go through the elevator of course, this will be implemented next :P )

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The characters represent my first reaction of the theme reveal, honestly.

But whatever, let's see what we can do with that! :)

End of Day 1!

The core of the game is actually done, just after day 1!

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This is the first time that I don't have to panic about finishing a game in time, so I'm really proud of myself for that :)

The plan for day 2 is to replace these placeholder sprites with some decent sprites + animation, and add some music. If there is still time left, maybe I can even add some more features! :)

End of Day 2!

I mostly reworked my placeholder sprites today. Now they look pretty decent in my opinion :)

Before

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After

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(I couldn't make the gif longer or bigger, otherwise the file would be too big to upload ¯_(ツ)_/¯ )


Tomorrow I should finally make some music!

Does anybody know how hellish elevator music would sound like? :P

Also, if there is still time left, I will add some more enemies to keep the game interesting and challenging :)


That's it for today. See you guys tomorrow!

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Get ready to work!

Safely transport your client through the underworld and crank the elevator downwards as deep as you can!

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But be careful, there are some inattentive imps out there!

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And if you have a calm moment, maybe sing along to the elevator music!

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Check out Impalevator here!