It's that time again!
Oh, look, it's "Why isn't this working? I should put in some debug logging. Oh, I just forgot to save the source file, no wonder the code didn't run" o'clock.
Oh, look, it's "Why isn't this working? I should put in some debug logging. Oh, I just forgot to save the source file, no wonder the code didn't run" o'clock.
So, even when I get like nine hours of sleep (I mean to nap for two) I'm exhausted, and bad puns start creeping in.
Anyone else think next year's Ludum Dare (LD50) should be all about toxic substances? (Shout outs to medical, chemistry, and well rounded nerds who get the joke)
If I'm lucky, it's the HDMI cable. If not . . . I'm not made of monitors (or cables) you know.
So, we made a game. https://ldjam.com/events/ludum-dare/49/trenchmouth
I mean, that's par for the course. That's why we're all here. This isn't just my first game jam, this is my first game.
It's been a tiring, exiting, and altogether exhausting experience. Thanks for letting me come along. Good luck, and I look forward to playing your games for a bit.
So we got a Windows binary up, but I'm trying to compile for HTML5. It might actually take 20-40 minutes. Can I finish compiling after the jam ends or just upload?

My fellow friends of Tux, while I am in exile in Windows Unity Dev Land, my heart is POSIX. I used Cygwin more than the GUI in making Trenchmouth. So why didn't I compile for Linux? Exhaustion.
Code and assets are entirely unchanged, it's simply a native Linux build, tested on Manjaro.
https://ldjam.com/events/ludum-dare/49/trenchmouth