Minimally

LD24

attempt 1!

I am going to try the LD24 compo, or at the least try to try. This is my first attempt at LD, so I’ll see how it goes.

Tools: Unity3d, Monodevelop, Blender, Photoshop, cfxr, Inkscape.

Unity3d Extras: iTween, NGUI, Free Hard Surface Shaders (possibly) edit:also possibly free substance / free version of the other tool that does bitmap things, and … umm … yeah

LD26

I’m inclined to join in on this one

Unity3d, Monodevelop, Blender, Photoshop, cfxr, Inkscape, iTween, GoKitLite, NGUI, Free Hard Surface Shaders, free substances, fingergestures,Advanced CSharp Messenger, arrayprefs2,gameanalytics,extrandom,hsbcolor,colorx,

Progress Update

Here is where I am at so far

https://dl.dropboxusercontent.com/u/25007545/Games/1304/LD/build000/build000.html

I have a lot of the mechanics in place but I have a few more ideas for obstacles/ challenges to add. I am not completely happy with the speed changes but they are alright for now I think. Hopefully I can make some interesting puzzles from this basic mechanic. This build has a few simple ideas then stops.

Done

Hold

Hold Title Image

Play via kong

10 levels done, but I might make more in the future. Nice comp for me overall, although I didn’t have much time to work on this. Luckily the theme was perfect and I really enjoyed this jam.