Missfire

Ludum Dare 57

Our first Ludum Dare!

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Hawwwooo everyone!

Pheeeew. It's been 20 hours since it ended, and I'm finally starting to recover from those intense three days. But—we made a game. We did it in time!

Yes, it’s not perfect. Yes, we couldn’t fit in all our ideas. Yes, the fourth rhythm game is a bit of a beast compared to the rest.

But I still love it. I think we did a great job and created a lovely little adventure. We’d be super grateful if you took a bit of time to check it out and maybe leave a rating!

You can play & rate our game here: https://ldjam.com/events/ludum-dare/57/grimm-syndrome

Huge thanks in advance! ❤️💙

Working on a bug-fix patch!

Heyyy everyone!

First of all, I want to thank you all for your comments! I still can't believe so many people played our game. Thank you so, so much!

On the downside — there are some unfortunate bugs. We truly love rhythm games with all our hearts and understand how important proper rhythm and feedback are. But since this is our very first rhythm game, we're still learning the ropes and didn’t quite manage to polish everything in time.

We’re not entirely sure if we’ll be able to make the notes fall perfectly on beat without causing issues, but we’ll try to at least add clearer visual feedback when you hit a note — so you know if it was correct or not.

We’ll also fix the object colliders in the cleaning mini-game (right now you sometimes have to grab things by their edges).

It’s all a bit nerve-wracking, but also super exciting! Thank you so much again 💙

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Bugfix patch!

First of all, thank you all for the feedback! We tried to take everything into consideration and fix it as much as we could.

So, hopefully, your experience with the rhytm and minigames will now be easier and smoother! 🎵

If you haven't played yet or want to check out the unraveling story, we welcome you to try our game here: https://ldjam.com/events/ludum-dare/57/grimm-syndrome

List of Fixes:

| # | Fix Description | |---|--------------------------------------------------------------------------------------------------------------------| | 1 | New note timings to better match the music | | 2 | Added visual feedback for pressing correct and missed notes | | 3 | Fixed colliders in the cleaning minigame - now items won’t get stuck in the wrong places | | 4 | Minor dialogue placement fixes (when the camera moved with animation, or when you were captured by a certain someone. Spoilers!) | | 5 | Added walls in the club, so you won't run away behind the screen

Have a fun party night!❤️💙

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When frustration is a feature, not a bug

It’s been almost a week since the game’s release: Grimm Syndrome

Reading all the feedback has been fascinating. Here are a couple of comments from friends:

“The cleaning part was frustrating—I had no idea what was expected of me. But it ended up matching the character’s own frustration really well.”

“It’s nice to notice that, over time, the game seems to forgive more mistakes. And you become less narrow-minded along with Melody.”

Those moments made me really proud as a game designer.

Yes, these remarks partly reflect design flaws. But they also highlight how well everything came together. For me, it’s crucial that in a story-driven game, narrative and gameplay walk hand in hand. Not side by side, not in turns—together. The cleaning mini-game underlines Melody’s routine—joyless, repetitive, frustrating.

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Meanwhile, the “feedback” in the rhythm sections evolves: at first it’s harsh and dismissive, later it becomes softer and more accepting. It reflects what’s happening not just around Melody, but inside her as well.

At one point, we thought about adding short rating pop-ups like: “Horrible” / “Could be better” / “That’ll do” — but we simply wouldn’t have had time to implement it.

And what do you think about that kind of detail? Do you appreciate it, or does it feel like overkill?

Share your games!

Hey heeey everyone! Tonight we're planning to play, rate, and give feedback on some games. Feel free to drop yours — we’d love to check them out!

Also, absolutely no pressure, but it’d be awesome if you gave our game a try too.

Thank you so much! 💜

WE NEED MORE OF YOUR GAMES!

...Ahem. Hey everyone!

The jam is almost over, and tonight we'd love to check out more games! Drop your entries — we'll gladly play, rate, and leave some feedback.

And if you have a spare minute, we'd really appreciate it if you gave our game a try too... 💜