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Ludum Dare 51

LD51 Is coming ! Great vibes for almost all themes !

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Let's try it again!

Tools i will use this time :

  • Engine: Phaser3
  • Ide: Vscode
  • Gfx: Aseprite / Photoshop / TexturePacker
  • Level editor: Tiled
  • Muzak: Milkytracker / Renoise
  • Sfx: Bfxr / Wavelab

And you fool what is your tools ?

Have fun everyone & Let’s goooo!

Ok now time to add some levels and ambush/goal

https://www.youtube.com/watch?v=0pAbp6N4VVQ

Concept: Help to move the buddy and to regenerate its light by clicking on it "Every 10 seconds"

The spritesheet i used for my game Speedrun Light

Some people asked me how much spent time I used for the creation of the assets of my game, images/animations, well not so much honestly so i share with you the spritesheet i used:

assetsemmk/emld51_2.png

Anyway, thanks again to everyone who has already tried my game and given their feedback/rate & congrats to all the participants ! ;)

Play it here / Rate-it : https://ldjam.com/events/ludum-dare/51/speedrun-for-light

Speedrun for Light gameplay video

Eh folks you find my game too difficult and not casual enough? Here is a little walktrough gameplay video (spoiler inside)!

https://www.youtube.com/watch?v=6mbnI9g1Afw

Can you do better and beat my time (56s) ? ;)

Play it here: https://buzzjeux.itch.io/every-10-seconds

10 seconds, and 7 years later...

7 years ago the theme "10 seconds" was released for the Ludum Dare 27 and I tried to participate but I couldn't make it in time for the JAM category with the game "TIME 10", this time I did it again but I'm proud to have made it in time !

https://www.youtube.com/watch?v=qU2dI0cxF9k

Anyway if you haven't tried yet my latest entry don't hesitate to rate it and leave your feedback if you like it (or not):

Play-it here: https://ldjam.com/events/ludum-dare/51/speedrun-for-light

New update for my platformer Speedrun for Light !

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  • Updated Phaser to 3.60.12 (performance)
  • Fixed some audio bugs
  • Added more controls (WASD keys / space to jump)

Play-it here: https://ldjam.com/events/ludum-dare/51/speedrun-for-light

Playing with shader and other stuff

Just try to implement a lowcost CRT effect for my game Speedrun for Light and maybe add some dynamic Glitch fx..

Also planned to make a post-jam version with more mechanisms and more levels + taking into account all your feedback off course! Yes checkpoints for the easy mode ! ;) (thanks you @all! ur amazing!)

crt-speedrunforlight2.png

And of course if you haven't tried my game yet : PLAY-IT HERE

Only a few days left before the results!

Hi everyone, we are almost there, it's really exciting, I can't wait and you ?

I'm going to put some more time to vote in the "danger" category, it would be a shame to leave so many good games outside the ranking !

For those who didn't have the opportunity to rage on my game yet, go and have a look if you feel like it:

crt-speedrunforlight2.png

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And of course if you haven't tried my game yet : PLAY-IT HERE

So weeeeee waiting !

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Yes everyone like bubbles & particles! no? x)

Big thanks to all of you!

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Honestly I didn't think I would be ranked below 500 I'm really proud thanks to all those who give love/rating & feedbacks for my game Speedrun for Light !!!

And of course congratulations to all the participants & the LD community !

Ludum Dare 56

I'm in too!

Wiiz It's been about 2 years since I last took part (LD 51).

Clearly excited to be taking part in this new adventure, and hoping I'll have enough time this weekend to make something playable!!

Tools I'm going to use:

I wish you all a great turnout and lots of fun for this LD 56!

This is where I am now..

Hello, here is a little preview of where I am on my proto of a beginning of clone of Joust with a small AI for the enemies but I am far from having a game and it remains too little time I think that I could not finish in time.

I'm going to try to make as much progress as I can - who knows?

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Ludum Dare 59

I'm in! Well, I think so...

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My tools:

  • Godot 4.6.2 Stable (.NET version)
  • JetBrain Rider 2026.1
  • C# (for programming language)
  • Aseprite / Aseprite Wizard addon
  • Tiled / YATI addon (if needed)
  • Audacity / SFXR
  • Fruity Loops Studio
  • Git (for versioning!)

Level Preparation

In my opinion, autotiling is always a great time-saver when creating levels, even if preparing the tile sets takes a little longer!

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The signal is clear for now..

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"The question is, how am I going to get back to my planet with a rocket that is out of service?"

Okay, there's still a big chunk of the gameplay left—looks like it's going to be another long night. Good luck, everyone!