My first #LD48 is over and I submitted my game (give it a shot here). It was quite the ride but I am happy that I participated.
What went right:
Submitted a complete game: The game is more or less feature complete. There is music, animations, sound effects, explanation, etc. All the bits and pieces are in place. Finishing a complete game was one of my top priorities for my first LD and I am glad I made that happen.
Learned to use a lot of new tools: This was the first time I really did an entire game myself. Usually I resort to the likes of opengameart.org, soundbible.com, jamendo.com etc. to supply graphics/sound/music for a game. LD forced me out of my comfort zone and I had to learn how to create some of those myself. I discovered some awesome tools for sound creation like sfxr, cgmusic or otomata I will definitely use again.
Learned some new coding techniques/tricks: I usually do very different development work than game programming in my job (working on low-level stuff in a UNIX daemon right now). For some aspects of the game (pixel perfect collision, etc.) I had to venture into things I’ve never done before and picked up some useful new tricks for future projects (or at least learned how not to do it :D)
What went wrong/not so good:
Not prepared enough for graphics/sound/music: As I mentioned above I do programming for a living but I have little to no drawing/graphics/music skills. I didn’t really have the time to prepare for this LD at all. So next time around I am going to try to at least search for some useful tools or read some tutorials on those topics. Ideally I am gonna even participate in the warm-up weekend.
Couldn’t come up with an idea I liked: I ended up developing this simple sidescroller/endless runner game because I couldn’t really come up with another doable idea. I am not really sure how to improve this until the next competition either. Just hoping that inspiration strikes me at the next LD.
Not detailed enough plan at start of development: I am definitely not the guy who wants to work off a 100 page design document but I will try to have a better idea of how the final game should look like before starting to code next time. My “design document” was the inkscape drawing I posted Friday evening.
Not enough time: My #LD48 was more like a #LD24. I had a lot of other stuff going on this weekend so I couldn’t focus as much on the game as I wanted too. I am going to try to really get the whole weekend for the next LD so I can tackle a more ambitious idea.
All in all I am very happy that I finished. There were quite some obstacles to overcome but I fought through them and created a complete game. It isn’t a masterpiece but I got it done. I’ll be in for the next LD for sure and go for a more complex game next time.
Tags: postmortem