We Planned Levels, Then the Bugs Arrived
After two days of nonstop crunch time, we’ve finally pulled off our core visual vision, more or less.
We locked in all level designs on Day 1, yet endless functional bugs kept popping up during actual development. On top of that, we hope to make the gameplay more content-rich and fun, so we’re going to redesign a few harder difficulty levels haha.
We’re really into the aesthetic of tape punk and tape futurism, so we designed our UI and decorative borders around this unique style for the art side.
There’s still a ton of work left untouched, including sound effects, BGM and other details. We’ll have to grind nonstop on the final day to catch up.
We’re really into the aesthetic of tape punk and tape futurism, so we designed our UI and decorative borders around this unique style for the art side.
There’s still a ton of work left untouched, including sound effects, BGM and other details. We’ll have to grind nonstop on the final day to catch up.