So… I submitted my game for LD #32 and I’ve slept for 8 hours, I think I’m ready for a postmortem post 😀
What went well:
– The thinking part. After the start of the jam, I’ve forced myself to stay away from the computer for like 4 hours. I wanted to have a clear idea and be inspired. So I had a shower, I washed dishes, I cleaned my room and the idea just popped out. Moreover, my wife was very happy about my cleaning spree 😀
– The story. I like the character and what it can become sometime in the future (maybe).
– The idea about graphics. Don’t get me wrong, I’m not good with graphics… but I like the idea I’ve got about how the character sees the world.
What may be not going well:
– How the game feels. I hope the game feels “right” (i.e. how I would like it to feel)
– The execution of graphics. Something may be messy or not clear.
What didn’t go well at all:
– No sound. I’m not experienced with audio and I didn’t have enough time to record sounds myself. I felt like some retro sound wouldn’t be fitting in the theme. Too bad anyway, I think that sound and music play a big part in how a video game feels.
– Too few content, not enough variety. I didn’t manage to put in the game any character development, there’s only one attack move, enemies feel too similar, the game is too short and too easy. I really regret all those things, but I didn’t manage to do more in the deadline. Damn.
Tags: postmortem