Mords

Ludum Dare 49

Let's Rock!

So it's been a long while since Wormwood Studios have entered a game jam - we have some new faces now though, and all of us are basically champing at the bit to get started on this thing!

Our team consists of; Me (Design, Art, Animation, Music, SFX) Michael (Design, Writing, Coding) Florian (Music) Sarah (Animation) and a handful of great voice actors including Miranda and Aaron. Our tools will mainly include;

Unity - Engine

Photoshop - Art + Animation

Reason - Music + SFX

Best of luck to all other teams - Let's Rock!!!

2 Hour Progress Report

2 hours and we've almost completed many of the main UI elements - time for breakfast!7.png

337

337 sprite files in my competition folder... Now I can see why my finished games end up with 20k files lol #gottagofast

User Interface

Roughing these out is one thing - sizing correctly with button animation layers and some finesse - that's the other half of the UI battle...

MessageLog1aFINALem0.pngbasiccursor1a/emNORMAL.pngEventUI_1.png

Bit of one then the Other

All day on art, all night on music - I don't think I've been quite this creative for many many months... :D14.png

Sum of it's Parts

So exiting to see and hear all the work people are doing on here come together! I think I'm hitting the most challenging part for me now though - this gigantic battlefield illustration... Untitled-2.png

Trenchmouth Map (section)

Sneak preview of a small section of our map for the broken lands of Trenchmouth - a type of squad based tactical adventure set in an (unstable - Wahey!) wartorn and alternate future version of WW1.

Broken robots and machines scavenge resources across the skeleton of a dead landscape, this is the greatest of Great Wars, the fight to end all fights. Untitled-1.png

Trenchmouth

Just finished the cover art. So exhausted but proud of my team and our work! Can't believe what we achieved in 3 days. TMCover1a.png