Hello everyone!
While playing other LD46 games I was haunted by a bug which caused UI and maze of our game be cut while playing on other dimensions/aspect rations than FullHD.
Letterboxing didn't work well with PixelPerfect camera and trying to scale all game objects and child objects threw physics completely off balance - although I found out that slowing down a robot to snail pace might be actually fun... especially with low battery level ->backlog.
Anyway, I got finally idea to move camera with the robot instead and call it a day. Good that should be simple, right? Well, not necessarily. At best camera would shiver like crazy, I doubt anyone would like this seizure inducing feature.... than it struck me! Wait a sec, if I move camera around and camera is parent to virtually all other objects in the scene.... crap! Fixed, case closed. Still it's not perfect, UI scales nicely but maze wouldn't scale but that's for later. By the way if anyone has any idea how to tame this please let me know in comments.
So now official change-log:
- New version is available as HTML5
- UI scales to screen size
- Camera moves around with the robot
Windows version is still the original LD46 submission.
So enjoy the game, please remember to play it on full screen, feedback is welcome!
Rafal from 4Boa Team
