mrlarryli

LD31

I’m in

This is my first time doing this. I hope I can make something.

I will try for the first time using PlayCanvas. I don’t know how to use it, but I will know soon.

My other tools will be Pixelmator, Bfxr and a Wacom tablet.

Minor progress

I have decided to switch tools. I am using Sublime Text , Pyxel Edit with Pixi.js. I have never used these tools before and never used javascript before. So far my screen looks like this.

progress

I am interpreting the theme literally. So my entire game will be on this screen. No transitions or loading. Everything is visible.

Comments

cabul
06. Dec 2014 · 16:51 UTC
I am also using Pixi.js, it seems to be a really polished Framework!

My editor is Atom, you should check it out 😉

My first Ludum Dare over

Thanks to all the people who played my entry. I agree with the results. It was incomplete and too difficult to really enjoy.

I did upload a new version with some gameplay fixes. I sorted the bees by their x value before sending them to block the bear. This spaces out the bees more evenly.  The buy area now works. The bear can buy a permanent special ability to freeze one bee for a short duration. This ability can be activated using space bar.

I look forward to the next Ludum Dare. I will most likely use the same tools. Next time I should be faster at finishing the game. I understand javascript and the Phaser game framework better now.

Good luck to all of you on your endeavors.

Comments

pht59x
30. Dec 2014 · 15:50 UTC
Let’s hope you’ll stick to your guns and you won’t jump onto the Unity bandwagon.

LD32

My second time participating

My game is called Popup Stick. Your weapon causes objects to fly straight up in the air. It does zero damage, but it can be used to indirectly to cause damage. My entry is http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=42281 .

popupstickldjam32a

It is a proof of concept and I will definitely expand on it a bit more in the future. I didn’t have as much time as I would like. It was my first time using physics to make things happen. I used Phaser game framework, Pyxel Edit, Brackets, and Texture Packer. Thanks for reading and playing.