Time to Think
I finished up my Jam game.
It’s a first person experiential game. No hud, gui, menus, time, or defined goals. Lost but moving forward.
Going for depression as a game with it, and I got it more or less where I want it. I don’t think I have any more interest in expanding the game as a allegory for depression, but the mechanics would be fun to break out into a more traditionally styled game and continue dev. I may do that eventually.
You can play the game here: [no longer live]
Tags: depression, LD#26, minimalism, screenshot, unity
