MsCarrotCake

Ludum Dare 49

Finally, a more complete game jam submission

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After so many game jam tries, both solo and in a team, I finally have a complete submission.

What I've learnt from this jam is that we need to manage our scope well. Ensure that we didn't try to make too much just to end up with none. I've also learnt more Godot stuff by following tutorial.

Of course, there are still things I would love to polish if I have more time.

Overall, I'm quite happy with this submission. I had quite a good fun recording "Weeee~", "Ughh~" and "Hehehe" for the slime SFX. Hope the sound doesn't annoy people to much though.

Anyway, here is our game. Hope you enjoy it! https://ldjam.com/events/ludum-dare/49/giggly-goo

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Suspended slimes bug is fixed!

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Don't you hate it when you lose because of a bug?

Good news, we've fixed it!

bug.png Previously, when you start a new stage, a shape from the shape from previous stage will be stuck on the screen. If it's on the most top, you might end up losing right away. Thanks to ReinAurreShine for playing it and somehow figuring out the cause.

If you haven't played it yet. Well, maybe now's the time!

https://ldjam.com/events/ludum-dare/49/giggly-goo

Let us know your high score~