Finally, a more complete game jam submission

After so many game jam tries, both solo and in a team, I finally have a complete submission.
What I've learnt from this jam is that we need to manage our scope well. Ensure that we didn't try to make too much just to end up with none. I've also learnt more Godot stuff by following tutorial.
Of course, there are still things I would love to polish if I have more time.
Overall, I'm quite happy with this submission. I had quite a good fun recording "Weeee~", "Ughh~" and "Hehehe" for the slime SFX. Hope the sound doesn't annoy people to much though.
Anyway, here is our game. Hope you enjoy it! https://ldjam.com/events/ludum-dare/49/giggly-goo


Previously, when you start a new stage, a shape from the shape from previous stage will be stuck on the screen. If it's on the most top, you might end up losing right away. Thanks to