Aaaand it's done!

My first LD jam's result is up :) I'm curious how it will be rated, I need feedbacks :)
https://ldjam.com/events/ludum-dare/46/dad-day

My first LD jam's result is up :) I'm curious how it will be rated, I need feedbacks :)
https://ldjam.com/events/ludum-dare/46/dad-day
Guys, if your engine supports, please build for more platforms. I see loads of windows only builds and I think I'm not the only one who has no windows.
After years of Unity and Godot, I'm gonna use LibGDX on Linux! Will be fun ;) GLHF!
Wow. This was intense! My first game in LibGDX, but the best I've ever made!
https://ldjam.com/events/ludum-dare/48/madman-the-crazy-scientist.

In this post I share my thoughts on what happened at Ludum Dare 48 and why I refer to it as “crisis management”.

LibGDX is a Java game development framework which is very close to me. First, it’s written in Java (my favorite language) and it’s not an engine, meaning you can customize the hell out of it.
But, I’ve never used it. I’ve started to experience it to create a game based on one of my ideas, but that’s all. My only goal for this game jam was to complete a game with LibGDX.
I’m a pro (haha) at Java, so could there be any problems? Naaaah. Well.
Saturday evening, half-way, I had nothing to present. I was loosely searching for A star solutions and almost gave up. The reason is: I wasn’t prepared enough. I didn’t know LibGDX enough.
I had my plan B: switch to Unity. After thinking about it, I always remembered myself that lots of games exist that are written in LibGDX. I can do it too! Maybe with smaller or different scope, but I can do it. Plus still, Unity is like the devil. It’s tempting, it’s shiny, but in the end, you are gonna sell your soul.
So I went for an hour break and decided: if I cannot solve it, I gave up. But only after I tried all of my backup plans. Fortunately I managed to solve it and in the end, I completed the game!
Let’s see what were the problems / issues.
Yes! Despite these issues, I still love it. I really hope the community will remain strong enough. Also, here I had to write like 4 times more code than in Unity, but I enjoyed it! And this is the thing that drives the jams. If you enjoy it, you already won.
So I still highly recommend to give LibGDX a try, it’s a really well organized project which has just got forgotten because of the new kids on the block.
I had a hard deadline and half-way I had nothing. I quickly came up with possible solutions (a lot), a possible plan B, plan C. Plus, if none of those work, then I change what I can deliver. Instead of stucking in a mud, crying in baby-pose in the bed, I just didn’t stop and procrastinate or stress.
A very good inspiration for me was The Martian book I read recently. The guy was left behind alone on a lonely planet and he was subjected to die in a few months when he runs out of food. He didn’t start stressing, because in 5 minutes, he would die if he didn’t fix his space suit. Even if he fixes it, he will first die, because of the small amount of water he has.
And what he did? He prioritized very quickly and started to work on the problems step by step, without stressing (but being aware of) what will happen months later.
And that is crisis management. You can always be in a crisis, later or sooner, but until you have a well organized plan you follow very accurately, you’re fine. You’ve done what you could do. And that’s what I did last weekend.
GLHF everyone!
I'm gonna join my third jam! Tools are TBD though. Good theme ideating ;)
I see loads of games having no OSX or Linux build available. Guys if your engine supports crossplatform, please do us a favor and build crossplatform games :) I spent hours to install a windows in a vm to satisfy windows users for example as I don't have one.
Thanks!
If you feel, the games in this Jam are easypeasy. Try out mine. No one succeeded without helps, be the first!
It's not that hard, but needs patient and a tiny but of IT knowledge.
Are you the one who beats it? Are you the one who understands Signal?