MurrayL

LD26

We’re back – all that’s old is new again

So I missed out on LD25 due to production of a commercial adventure game (check out Hungry Planet Games to find out more about Astroloco!), but this time I’m back, and Dave is with me.

We’re going to be kickin’ it old-school with a new point & click adventure for you all to enjoy! There are some great ideas flowing out of our brain-holes, and I hope you look forward to playing the finished result.

Good luck to everyone!

The Don

Get ready… we’re gonna make you an offer you can’t refuse…

The Don's Prison Cell

The Don’s Prison Cell

First Backgrounds

Here’s a sneaky preview of the first two slides of background art for the new adventure game!

CorridorA

CorridorB

Yes, we’ve gone for a CGA colour palette. It’s been fun so far!

I’m also streaming via http://www.twitch.tv/murray_l so pop over and take a look if you’re interested!

12 Backgrounds Done and Dusted!

First day over, getting ready to hit the hay. I managed to draw up 12 backgrounds over the course of today, which I’m pretty pleased with. They’re each 320×240 (which I love as a resolution) and strictly CGA! It’s all very Space Quest…

Don’t forget to click to see them en-biggened!

12 Backgrounds

12 Backgrounds

Looking forward to getting stuck into some code by tomorrow afternoon – we’ll see how it goes. So far, so good.

LD31

Let’s have a go, then

It’s been quite a while since I made a game for Ludum Dare! I’ll be entering the Jam with @GameDevDave, flexing my (out of shape) AGS muscles again.

It’ll be a real challenge, since I’m attending the AdventureX conference on Saturday, and I’ll be working on Monday, so I actually have very little time. With that in mind, I’ve made sure I have a working game template in AGS before we get started. It’s not much, but it brings things up to speed with our previous entries in terms of basic point & click mechanics.

Not a clue what it’ll be about, of course. We’ll just have to wait and see.

Aiming for a reasonable 320×200 resolution, and VGA palette. Nothing fancy – we just want to get something finished.

Tools

  • Adventure Game Studio 3.3.2
  • Paint.NET 4.0.4
  • Grafx2 2.4
  • Bfxr 1.4.1
  • Musagi/FL Studio (only if I decide to make music, rather than grabbing some royalty-free tunes)