Naamed

Ludum Dare 46

Well, first time for everything

Not a stranger to game jams themself but Ludum has always escaped so far. Not this weekend.

Recap of the first day

After blood, sweat and tears, a very important part of the game now (sorta) functions. soup_physics.gif Soup.

Main menu tutorial text wrangling

Seems harder than herding kittens. Either I've missing something or Godot thinks it looks better this way. Godotemv3.2.1-stable/emmonoemwin64/emEIx5qEBGvY.png

And thus the first ever ludum dare game got completed

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What a ride and half it was. Not only I finally managed to take part in a ludum dare, this was first ever game jam for my friend.

https://ldjam.com/events/ludum-dare/46/second-layer-a-ludum-dare-46-audiovisual-experience quick link to the disaster we assembled.

Ludum Dare 47

The ape is out

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Come one, come all to experience the greatest single player MMO there ever has been. https://ldjam.com/events/ludum-dare/47/neverquest-6-a-minimalistic-singleplayer-mmorpg-its-a-game

Ludum Dare 48

So much to do

gameplay.gif so much to see

Spellunker is finally out for PC/Mac/Linux

Cast some spells & stomp some slimes in your escalating journey to finish up a simple summon spell.

5HVz6swkSK.gif Spellunker_sk2ZO2dI8K.png

Gather spell ingredients by exploring the depths of cave or by slaying enemies.

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Bug reports and feature suggestions are highly appreciated, as this was our first game as full team.

https://ldjam.com/events/ludum-dare/48/spellunker

Web build and v0.2

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:saxophone::bug: We now have (slightly flawed) web build of our game, as well as addressed few keyboard layout issues few people had...and more!

https://ldjam.com/events/ludum-dare/48/spellunker

More fixes & Thank you's for the feedback so far

pogo.gif The feedback and plays have inspired us to push version 0.2.2 out with fixing more of the faulty functions and tuning some accessibility and difficulty in the game.

For more detailed look on the patchnotes, check out the game's page

Final thank-you for the ratings

shooty shoot.gif (~~Everyone loved these tentacles so we decided to make them harder~~ one of the bugs we managed to iron out before the initial release.)

We've hit the 40 rating milestone, which is more than any of us expected. While for me and @vic this Ludum wasn't our first, our previous title gained some interest in participation by our friends and we got together to create this project (especially since neither @ade or @vatx has done any game jams before this). outfits.png (Few of the planned outfit designs for the player character.Final version can be found on our artist's thank you post.)

And what a rollercoaster that was. From learning new tools, to finding a bug in the game engine compiler, I'm certainly sure it was very educational round of Ludum for everyone. Enough to inspire us to push forward with the project and see if we can take it even further.

While you can still find the game and play/rate here, we've decided for now take a step back and spend some time to figure and fine-tune a more extended gameplay loop and other bits and pieces. We'll be posting updates about the game project on our team's new twitter account.

toucan.png (One of the monsters that didn't make it in yet.)

Once again, thank you everyone who took time to play and leave feedback, it'll carry us far on making this game into full release one day.