NachoCP

Ludum Dare 46

Let's do this!

Hi everyone! I'll be participating in the Compo for the 1st time. I'm using:

  • Waffle2D: My own 2D graphics framework. Implemented it during this week... Lets see how it holds.
  • Piskel: For my sprites. First time using it! Good enough for programmer art :smile:

Keeping progress alive...

It's noon here in the UK, so I wanted to share my progress!

Implemented most of the logic for the game: - Player movement - Basic enemy behaviour - Player spell - Basic game flow

However, I need to make some changes to my renderer to support tilling. Also finish enemy behavior. And of course.. A few sprites!

Day1_noon.png

Day 2, progress report

Hi, I wanted to share the progress at this point:

https://youtu.be/xYT_ibMkNTQ

Have to say that I'm starting to feel tired, this week has been quite busy at work.. I need to find some strength for this last stretch!

Good coding/arting everyone!