nadam

LD21

Entering LD21 with Android

My first LD. I’ve made some Android games before and will most likely make a 2D game possibly using Box2D physics engine.

Tools: Android SDK, Eclipse, Gimp and some Android devices.

Two of my previous games are open sourced:

Climbing Android

I was just about to give up when I got the idea to make a climbing game using multi-touch. I might not finish the game in time but at least I should have a proof of concept before the deadline tomorrow.

So I’m developing for Android and the idea is that you touch two points on the screen. One point is where the climber will move one of the hands and the other point is where the climber will move one of the feet. Then you touch two more points to move the other hand/foot.

LD25

Breakin 2

 

I didn’t finish this time and I also used some of my old (unpublished) code so I couldn’t submit it anyway. I’m pretty happy with the result though as a proof of concept.

Although it looks similar to my previous Android game Breakin, the code I used is actually from Swipe n Roll, since I wanted to use Libgdx.

breakin2

It’s mainly made for Android and you can install it by downloading the apk on your phone. I haven’t published it on Google Play yet. You can also try the desktop version (Java).

Random thoughts about the game:

  • People seem to like the basic idea so far.
  • It’s too difficult when there are only a few tiles left. This could be solved by letting the last ones explode by themselves or just provide more balls.
  • Perhaps gain one point for each tile removed and loose one point for each ball you loose.
  • It’s a good start but I’m not sure I’m going to finish it.
  • No goats

Anyway, I had a good time developing it and enjoyed the competition together with the other developers who gathered at Goo Technologies in Stockholm.