Naviski

Ludum Dare 59

We made it just in time!

While we weren't able to implement all of the things we planned to, the core of the game is there and good to go! Please enjoy!IMG_6438.png

https://ldjam.com/events/ludum-dare/59/$428144

The Cutting Room Floor ~

One of the things that we are excited to hear, is how much players are liking the art and music in our game!

So we thought it would be a good time to share more of it with you! (Also, while we're at it, props to @Camjo for the tracks/SFX on the Jam Build!)

There were actually a good number of things made that were either wip or left on the cutting room floor last minute, for the sake of making the Jam in time, including, but not limited to:

  • 1 other easy mode song (by our other musician @Yukon)
  • 1 medium mode song (also @Yukon)
  • and 2 hard mode songs (by @CamjoZ and @Yukon, respectively)

...all completed, but not able to be implemented in time for the Jam Build.

There were also backgrounds and assets that were made that were not implemented in time, that we will be adding in an updated build post-jam, such as:

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These lovely trees, by our artist/animator @Gropthor, who did the final tie-downs for the train and also made the signs and clouds.

We also have:

  • Already animated backgrounds for the missing four songs,
  • Passengers you would pick up on certain notes or obstacles that you would successfully avoid on other notes.
  • And quite a few other ideas (particularly unlockable secrets) that also had to be put aside for the sake of hitting the deadline.

We are more than excited to add those things in, and excited as well that people are enjoying our game (and also noting things to update in a post-jam checklist!)

We'll continue to share more process/dev notes in future posts, but more than anything we wanted to say - thank you for playing our game, and stay tuned for more updates!

7 Days Left!

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We are over 20 ratings now! Thank you to everyone who has played our game and offered feedback so far.

As thanks, we are sharing a collection of handdrawn assets and planning sketches made during the jam. We've included most of the them.

The GUI changed quite a bit - the signs unfortunately overlapped in these early versions, making gameplay quite difficult!

Comments and feedback incoming!

Finally starting to get caught up on rating all tested games.

One thing that stood out amongst all of them - really fun experimentation in visuals! There were a ton of really unique and visually interesting looking entries this year!

Thank You, and "What's Next?"

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Thank you to everyone who played, rated, and commented on the game! It was a lot of fun to see what people liked, and what needed work.

For my part, this was the first LD I've ever been able to submit to, let alone place. An attempt was made waaaaaay back in LD21 with an entirely different team, but we were not able to submit in time.

Honestly, I have to thank @Sherlox for approaching me with the possibility- if it weren't for them, I would not have even done this at all!

I also have to thank @CamjoZ, @Gropthor, @Yukon for hopping right on and getting to it - they basically were given like a weeks notice and they just ran with it!

For our part, the main challenge came from the two pivot points that came at the halfway point, and in the last two hours of the competition, respectively. For the first, we had to drastically change the layout of the game - as mentioned in a previous post, despite the layout looking cool, the signs overlaid each other and it was pretty much impossible to anticipate button presses for notes. And the second was when we realized that note sheets for five unique songs and three difficulty settings would be not possible to achieve in the remaining time from the pivot.

Big props to @Sherlox for being able to shift gears in the last two hours and aim for an old school "demo-like" feel.

We knew that the game definitely needed more polish, but were happy to see quite a few people enjoy it in spite of the rough edges.

That said, we now have a new set of goal posts moving forward, including:

1)Added visual input for note presses

2)Implementation of all five (already made) songs and their music sheets, visuals, and difficulties.

3)Better synchronization for all music.

4)Additional/enhanced visuals for stages.

5)An overall more polished experience (UI, tutorials, gameplay, etc)

6)Secrets...?!

At the bare minimum, we'll be aiming to do these for a "Post-LD Build" of our game. If there are any other requests/thoughts that anyone who played the game has, feel free to share in the comments below - we're excited to hear from you!

Overall the LD was an extremely positive experience for us and we're excited for what comes next! (Also, stay tuned for an additional, separate mystery project!)

Thanks again for playing!