Cursed Temple, my entry to LD47
Hello everyone!
I thought i'd make a short topic to present my game here.
As an amateur music producer, one of my first idea when I looked at the theme was music loops. Then I thought about recording things and hop! I had my concept :O (= recording your actions then watch how it works and redo with your new knowledge, etc)
My biggest challenge was certainly not the mechanics itself but how to make it juicy and funny.
I have to admit I've certainly spent too much time on graphics and the last hours were an absolute rush. I think I made the levels in the last 2 hours so it's not perfectly balanced and I forgot to make levels of various time lengths... (but anyways the game can be finished, I did the entire run within 25 loops)
Here's a screen

And here's the links : (level 7 is currently bugged on WebGL version, you can still access the last level by escaping to menu and go to level selection)
entry : https://ldjam.com/events/ludum-dare/47/cursed-temple
HTML version : https://neragoth.itch.io/cursed-temple (wide screens 21:9 or so will work but show items placed outside of the 16:9 camera.. sry bout that)
Also, I couldn't make some features that popped in my mind too late, like for example, indicator of the position at the start of a new level, a global loop counter, an option to show a short ghost every x seconds to let the player have a clue on what he's doing, and some juicy and ambient graphical features or shaders...
In the end, I'm proud of what I made in such a short period of time, and I had a lot of fun doing it!
Many Thanks to all the testers and I hope you will enjoy the experience! (And don't hesitate to count and share how many loops you had to record to end levels 1 to 8 :) )