nethead

Ludum Dare 47

QOL Updates

Hey everyone! Thanks so much for all the support so far on my LD47 compo entry, it means a lot. I made a couple QOL improvements based on comments i've received: namely jumping with up arrow works now, and the spawn rate was fixed since it was a bit too high.Check it out here (since I'm not sure if these qualify as bug fixes): https://nethead.itch.io/soro-boro-updates

Thanks again and congrats to everyone who finished a game, really amazed with everything i've played so far! <3Screenshot from 2020-10-04 12-55-17.png

HEY THERE

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Hey everyone!!! While we wait for the results I just wanna give a huuuuuuuuuge thanks to the whole community (and especially those who took the time to play SORO BORO). All the feedback I got was overwhelmingly helpful and means a ton to me; I learned so much from this jam and feel like I owe a lot to the community going forward.

Also just wanna say wow, awesome work to everyone who finished a game for ld47. I'm blown away of the quality of so many of the games I played throughout the jam, it has really inspired me to keep improving my own skills as a developer.

I hope you're all feeling mighty proud of yourselves, this was my first ludum dare but definitely not my last. Amazing experience.

Seeya next time :3

Ludum Dare 49

I wasn't going to post this

but now it seems kinda controversial. no you can't change my mind. :'3

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Ludum Dare 50

PSA: Finding Games You've Rated

Posting this here because I never would have known about this if I hadn't read it in a jam comment a year or so ago.

If you go to to the event page (ie https://ldjam.com/events/ludum-dare/50, or any previous jam), go to:

Ludum Dare 50 > Me > My Grades

...and you'll find a handy list of all the games you've rated! Super handy if you're like me and have a really massive/messy browser history. Also very useful for after the jam when you want to go revisit an awesome game you remember playing!

~ Quick Retro ~

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I don't think I've ever posted a retrospective/post mortem here sooo here's a quick one for Nap Guardian

Things that went well

  • Stuck to my schedule

My plan is usually: Spend the Friday night making a mockup/planning out gameplay, Saturday finishing the base "game" (all mechanics + most art + some sound), and spend Sunday adding extra art/dialogue/sfx. I stuck to this and it's nice having a pretty chill Sunday where you know you can submit at any time!

  • Fought off the urge to scrap ideas or redo art

I always want to explore a bunch of different ideas, or draw multiple mockups... but I find that if I'm going to get a jam game to a playable state I need to just stick with an idea and keep moving forward.

  • I actually added a tutorial!!

No one likes having to read a paragraph of text on the game page to figure out how your game works. If you're like me you forget everything as soon as the game starts anyway. I'm really glad I allocated time and effort to making a tutorial this time, it ended up being really fun!

Things that went... okay...

  • Polished mechanics but didn't push them very far

I spent a decent chunk of time trying to make the initial mechanics feel good, but I rushed into making the whole game after that. If I would have spent another hour or two thinking about the core gameplay loop I could have pushed the base mechanics farther.

  • Didn't trust my gut

I thought an "endless mode" where enemies spawn forever would have been cool, but I backed out because I was afraid people would be annoyed that the game wasn't ending lol. Turns out some people wanted that!

Things that went not so well

  • Spent too long playtesting lol

I think I probably spent at least 2 hours of the jam procrastinating by """playtesting""". It's good to be thorough, but I could have used that time to add some of the extra sword/item mechanics I had as stretch goals. Whoops...

  • Took a couple bad shortcuts

I was lazy and just created a big texture rect for the background instead of making ~6 background tiles. I ended up having to change the map layout a few times, and re-drawing the shadows and moving details on the background to match the new layout was a really stupid time sink...

The end.

Thanks for reading and to those who have played my game already! Congrats to everyone who finished a game, can't wait to keep playing and rating <3

TY :D

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big thanks to everyone who played and rated NAP GUARDIAN!! very happy about the kind ratings you gave me :'3 see you all again for LD51.