My first Ludum Dare!
I will be participating in Ludum Dare #23.
It is my first Ludum Dare.
I will be using Game Maker Lite and its drawing program.
I will be participating in Ludum Dare #23.
It is my first Ludum Dare.
I will be using Game Maker Lite and its drawing program.
I managed to build some nice levels.
The problem is that there are 2 block types that get affected by buttons.
Only one of them actually gets affected.
It’s strange because I used the exact same code for both.
I also got a story!
Best of luck to everyone!
It’s about midnight where I live, so here are two screenshots before I go to sleep.
My game is basically a puzzle platformer that uses only 3 elements:
Platforms, Buttons, and Traps
It has a nice “stop the apocalypse” story, too.
Good luck and good night!
PS. You may notice it’s made with Gamemaker.
That’s just because I haven’t learned anything else well enough to use it.
PPS. The title as of now is The Lost Isles.
PPPS. I also composed a short piece of music specifically for this game. I’ll post it later.
I just submitted my puzzle platform game The Lost Isles.
It’s probably one of the better games I’ve created.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=9307
It was really fun making this game.
However, next time I will not use Game Maker.
It caused me to spend hours fixing something that wouldn’t have existed if I used something else.
I wish you all good luck.
I will be a part of Ludum Dare 25.
I enjoyed my first Ludum Dare earlier this year.
I will(most likely) be using:
Engine-Stencyl
Graphics-GIMP
Music-MuseScore
Sound Effects-Sound Recorder+Microphone
Good luck,
Nilmrots
Well, I laid down some ideas, made some sound effects, drew some sprites and got a little bit of the game working.
I really don’t have much to show for it at this point.
My take on “You are the Villain” is really “You are the Starter of Unprovoked Interplanetary War”.
It’s going to be scrolling shooter where you blow stuff up.
There will be lasers, turrets, antimatter, and all that good stuf.
Anyways, I’m done for the day.
Bye for now,
Nilmrots
After numerous restarts and a variety of annoying errors, I finally have something which runs quite nicely.
Here are some decoration tiles to be put on the background.

Here is a screenshot of some gameplay.
It’s interesting, but what you can’t tell from the screenshot is that I can’t move the spaceship.
See you in a while,
Nilmrots
Well, I just did something that I was unsure of to my game code.
Now, it’s irreparably broken.
I have no idea what even caused it.
I screwed up something with the camera and enemy death in Stencyl.
I think I’m going to restart in the morning.
A whole new design with the same art and sound.
Less than 1 day…
Good luck to all,
Nilmrots

My game is going pretty badly.
I hope to get some sort of working progress in the next few hours.
Currently all I have is a ball avoids other balls and tries not to run into walls.
I guess it’s not that bad of a game mechanic.
Hopefully it will work okay by submission time.
-Nilmrots
Though I doubted it earlier, I am done with a few hours to spare.
It was a fun if somewhat stressful experience.
Click here to play my game of blowing up a power plant.

Good luck,
Nilmrots
I’m in for my third Ludum Dare.
Engine: GameMaker 8
Art: GIMP/GameMaker’s built-in editor
Music: MuseScore
Sound: SFXR
Best of luck to all participating.
A puzzle maze game where a person has had their orderly and minimalist world wrecked by chaotic and complex villains.
They must collect a series of treasures which will make the game more and more minimalistic(definitely graphically, not sure about mechanically).
Therefore each level is gradually more and more minimalistic until you collect the final treasure and return your land to its pure and minimalist state.
Now to get working on the game mechanics and assets.
Today I…
-wrapped up all the art.
-implemented all the mechanics.
-created all the sounds.
-wrote all the music.
I need to…
-design all the levels.
-implement all the music and sound.
-write a tutorial.
Now it’s time to keep working on that.
Hope you all produce interesting games.
Good luck.
I’m done!
Almost 1 hour remaining!
I’ll make a post-mortem in a few days!
It’s been a great time!
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=9307
I didn’t realize that Ludum Dare was this weekend until just now.
I’m kind of busy, but I’ll see if I can throw something together.
Engine: Game Maker 8
Graphics: GIMP
Music: MuseScore
Sound Effects: SFXR
The theme is a bit weird, but I think I can work with it.
Anyways, good luck to all the participants!
I’m done for today.
I made some good progress.
My idea is a 2D shooter with time as a collectible resource.
You start with 10 seconds until the game ends, and you must kill enemies to gain more time.
Killing enemies also gains you points and possibly power-ups.
It’s not screenshot-ready yet, but it will be tomorrow.
Good night and good luck!
In my game, you are a blue circle with eyes that fights circles with eyes of other colors.
You shoot at them, and they drop clocks(extra time), gems(points), and health packs.
Sometimes, they move fast, or split into more circles, or shoot back at you.
The goal of the game is to survive as long as possible and score as many points as possible.
Some screenshots of what I’ve got so far: