nitram_cero

LD14

Run (final)

FIXED PACKAGE DOWNLOAD (see Update 5) – 10MB – final

MIRROR DOWNLOAD

Plot: Try to beat the best speed category (#1)

How: Strafe jumping (a.k.a. bunny jumping, etc.). Run like hell and time your jumps.

Controls: A, S, D, W, Space (Press Escape to exit, Alt+Enter to switch between fullscreen and windowed)

Post a screenshot with your score if you win!

It’s actually more fun to play it than what it seems from these lame screenshots.

WARNING: Don’t play more than 10 minutes straight or it will mess up your brain.

Enjoy!

-Martín

Tags: brain damage, final, psychedelic, quake3, run, strafe jump

Comments

nitram_cero
26. May 2009 · 01:20 UTC

Run (final, I hope)

Download (10MB)

I had some problems with Microsoft, so I statically linked everything and now it should work.

The believed problem

Built in less than 48hs… it’s just a relinked version.

Plot: Try to beat the best speed category (#1)

How: Strafe jumping (a.k.a. bunny jumping, etc.). Run like hell and time your jumps.

Controls: A, S, D, W, Space (Press Escape to exit, Alt+Enter to switch between fullscreen and windowed)

Enjoy!

Tags: brain damage, final, psychedelic, quake3, run, strafe jump

LD15

Caverns

I’ll participate in this ludum dare with a simple exploration game. I don’t usually do this but I got an idea that could be implemented in some hours so I’ll give it a go.

It’s about life in a cavern, that’s about the most I can disclose right now 😀

-Martín

Caverns – v0.1 BETA

caverns v01 screenshot

It’s still in a pretty early stage.

I’ll add a bunch of more critters/creatures, perhaps some other tiles. Creatures will interact between them, if they’re compatible.

Please feel free to try it, it’s made for Flash: Here’s the link

LD16

Finding Her

I started a little Flixel project about a floating blob that’s looking for a girl.

Just mockups and some messy test code for now…

Finding Her – status update

v01_conversation

Ok, preliminary prototype is already working… the “speech” system is also going ok.

Really crappy graphics for now.

Comments

nitram_cero
12. Dec 2009 · 07:39 UTC
Ok, I’m going to sleep now. I’ve put around 3 hours in this.

Finding Her – Desktop pic

IMG_9369

For the power of caffeine summoned by Yerba Mate…

I’ve already half of the speeches. The gameplay is simple but solid: You must find a girl and in your quest you end up knowing a little bit of the raw truth about society.

I think I’ll use tonight to add music and better graphics to the game.

Regards!

Comments

Hempuli
12. Dec 2009 · 17:11 UTC
I can recognize my post on the screen! Journal 5 stars!
nitram_cero
13. Dec 2009 · 02:54 UTC
😀

Hi Hempuli

Finding Her – Playable prototype (Flash)

http://www.2bam.com/showcase/?game=FindingHer_LD16

The story isn’t complete yet, but you can sort of get the idea. Don’t play it through if you don’t want to spoil the ending with the temporary crappy one.

All feedback is well accepted

v01_conversation

Finding Her – tiles upgraded

Play v0.2 here: http://www.2bam.com/showcase/?game=FindingHer_LD16

I’m going to take a break now.

findingher_v02

Comments

PsySal
12. Dec 2009 · 20:57 UTC
Super pretty characters!
nitram_cero
12. Dec 2009 · 21:29 UTC
Thanks!

Finding Her

Oh righty!

5 hours to wrap it up… I think I can manage that.

I need to finish 2 little songs and some conversations.

Finding Her – bugfix :S

There was a condition which didn’t allow you to win the game 😛

Now it has been fixed

Best of luck to everybody!

-Martín

Question – preloader fix

Hi there, I’m wondering if I can change the preloader code to fix a bug. I promise not to touch the gameplay. Can I?

Nobody must move a finger but me (as I host the flash at my site)…

Thanks!

Comments

Morre
14. Dec 2009 · 16:50 UTC
It’s pretty common that people fix bugs like that after the deadline, but the usual procedure seems to be keeping the old version linked to in case somebody really wants to use that, and then updating your entry with a new link to the fixed version. You should make sure to clearly state what the issue was as well. :)
nitram_cero
14. Dec 2009 · 16:52 UTC
Thanks but nevermind, it was an HTTP server header thingy, so the original game will be kept the same :)

Finding Her EASTER EGG

So yeah… the only thing I added after the compo was this whacky easter egg.

If you’re not into artsy games you’ll probably enjoy it, try it here:

http://www.2bam.com/magic/FindingHerV051.swf

When it finally loads, type “duke”

Cheers!

Comments

19. Dec 2009 · 02:42 UTC
Just played through the game a couple of times. Got both endings and a medal! I have to say though, getting the real ending is a bit tedious, and the way the game is set up, you’ll never get it on the first try.
nitram_cero
19. Dec 2009 · 18:54 UTC
Yep, I’m aware of that…

I think both are real endings, I like the “common” one more. The difficult one is too romantic.
scellers
20. Dec 2009 · 06:42 UTC
This is the best easter egg ever. I really enjoyed it. :)
nitram_cero
20. Dec 2009 · 06:57 UTC
😀
VDOgamez
11. Jan 2010 · 02:36 UTC
Did anybody get the easter egg ending? “Sometimes, you don’t f*** around.”

Finding Her – answers :)

Some answers for Finding Her’s comments C418 says …I like how the story gets explained through those little boxes

Thanks :)

I wanted to try how that worked on a game.

SonnyBone says …I just wish I knew what the heck happened at the end.

Check the “memory” icons on the bottom to figure it out :)

Wiering says …The first time I played I had no idea that you could press Space, since it only saidarrows move.

Yes, I should make every character have a “SPACE” when you move over them.

I thought that doing that just on the grandpa at the start would be enough.

matrin says …Hard to understand the story.

Even though the icons are not that descriptive (have to work on those), I think that the best way to understand it is through imagination.

philomory says …it might be interesting to add some platforming elements, to give the player a challenge as they uncover the story. Just a thought.

I think platforming, with gravity, would be annoying. Flying around hides the fact that the map is quite big 300×300 tiles (9600×9600 pixels!!)

But it could definetly profit from some sort of puzzle elements/mechanics :)

Cosr says …This was great. I like how the story is really left to the player to figure out, though I admit I’m a little lost on it. I guess I rushed through it to fast without thinking. I’ll definitely sit down with it again sometime and try to find all it has to offer. The protagonist manages to be quite expressive.

Thanks!

Jordan Magnuson says …Nice work. I really like the idea here, though it was a bit hard to figure out exactly what was going on story-wise (even though your little icons are great)… It would be nice to maybe have some indication if someone has new information to offer. I think spicing up the environment a bit wouldn’t hurt, though that’s not a criticism, as I’m well aware of the constraints that 48 hours create :). I liked the visuals, and your soundtrack was nice too. Oh, and so far I’ve played through to one ending. Definitely interested to see where this goes!

Thanks! I need to work on the information thing, I never actually did this indication-with-icons thing so it’s good to have so much feedback :)

About debris and stuff, it was planned but, as you say, didn’t quite make it in the 2-day limit.

Sos says …I am a nice person :) You have to pay attention to follow the story, but the story is great :)

Thanks man!

increpare says …I don’t think I really understood the story at all, if there was a story to be understood. As an experience, I think once I got over resenting you for the amount of backtracking that seemed to be required, I enjoyed it. There were several good moments of tension in it, for me.

There was a story to be understood, but it highly depends on imagination. There’s a premise (“Finding her”, lol), but the story is just whatever you make out of it. If you managed to feel tension then, at least subconciously, you felt the story.

The fun thing is that the story is actually not about the character as in most games, but about his society. It kind of mimics several aspects of the human being (later on, it get’s really harsh). If someone doesn’t feel anything at all after going through the game, he/she’s not living in the real world or not paying attention.

Yeah and sorry about the backtracking, I need to figure out a way to give hints. :)

Hempuli says …This was really interesting! The distances could be a bit shorter, because there isn’t anyway anything interesting in moving around in a mostly-empty world 😉

It could, but I like it the way it is. It ended up being like a methaphor: We only care about what surrounds us, even with the big world we live in.

Risko says …Great game (as expected 😉 ) — i like the most music, graphics and story (in this order). Have found just one ending, but i didn’t really notice it. Maybe some music, small animation, or some other remarkable thing would make it a bit stronger. But it was still highly valuable time, i think i will play it again, mainly for listening to the main theme music. And the small creatures are very cute (also easy to expect after your last LD game 😉 )

I agree there should be an ending animation (and a different one when you get the “happy” ending). I’m really glad you liked it. Even though I’m not a devoted musician and the notes are not in tempo, I felt great while recording that :)

2 things that could have been better: Maybe i didn’t understand the story well enought, but i had problem to find out whom to ask to get some clue to go further, doing this a bit cleaner would let me think that i’m the one playing, not just following the order you wanted me to follow.

Yes, as I answered to some questions before, I completly agree this has to be worked out.

Second thing is that you have maybe forgotten to include something like FlxG.followBounds…i didn’t like to see beyond the tiles on the borders of the map.

This was on purpose. You’re on a cave, but the cave is not the universe 😉

TenjouUtena says …Fun, atmospheric. I couldn’t bring myself to finish. I was slightly annoyed at finding out you had to repeatedly ask people about new tokens. Other then that, very fun.

The asking system isn’t it’s strength, I agree… but that’s sort of what the game’s about. I guess not everybody will like it.

Now I have a question for you!

How do you think controlling the player with a mouse would feel like?

Clicking somewhere would move the character in that direction and clicking on a character would start the conversation.

Thanks for your interest and best regards to you all.

Comments

22. Dec 2009 · 22:04 UTC
Interesting idea to try mouse control… I did find the key-control a bit frustrating at times, navigating through tight spaces and such, so well-implemented mouse control could fix that.
nitram_cero
23. Dec 2009 · 07:00 UTC
Thanks for answering!

LD17

Desktop shot

My desktop. Ordered (by my standards 😉 )

Try to spot the Manny Calavera figure I made!

IMG_9834

Comments

chrisp
24. Apr 2010 · 02:12 UTC
Ha, there he is on the shelf, with his scythe. Nice.
24. Apr 2010 · 02:21 UTC
nice desk

I’ve decided on the gameplay!

It’s going to be a self-biographical barely-geographical blow-shit-up game.

Yeaaah

Always bet on ... nevermind

Always bet on ... nevermind

I HATE ISLANDS v0.04 [WIP]

Comments

zez
25. Apr 2010 · 08:24 UTC
404eeddddd! Ohnose. Im not to fond of the island theme either, but I think I figured out a way to make it work, and Im actually pretty stoaked on mah game XD.

Glad to know you got somethin goin, even tho I cant play it. T_T… yet…