Alright, I have some start...
That's one of the benefits on GMS2. You can get a game up and running very fast. Oh well, maybe I will make up for that lost time... https://twitch.tv/nnnikki
That's one of the benefits on GMS2. You can get a game up and running very fast. Oh well, maybe I will make up for that lost time... https://twitch.tv/nnnikki
Despite being behine, I already made the base game! 馃槂 Now, it's time for menus.
Yas! Even after that tail start (the opposite of a head start haha I'm so funny 馃榾), my game if coming along REALLY FRICKIN WELL. The gameplay is fantastic and everything is working correctly. The music is from misotanni's album "Blackwhite Doublethink", so it's already done. All I need now is art and sounds, which I'll make tomorrow. Good luck everyone!
I want to participate in the Compo. I wanted to use misotanni's music from Blackwhite Doublethink, which was made independently from the jam, but on the game page it says that I need to make the music by myself. Do I have to do that? Also, can I use a font that I didn't make?
Only thing left to make now are the sounds and logo! Good luck y'all!
馃槂馃槂馃槂 You can check it out here: https://ldjam.com/events/ludum-dare/42/intergalactic-inhabitance-mission
...since the first postmortem update is out? 馃槈 https://ldjam.com/events/ludum-dare/42/intergalactic-inhabitance-mission

I woke up at 8 AM and saw the theme. Then, I came up with 2 ideas:
-A game where you fly around space and build hotels on planets, but there are back holes so you're constantly running out of "space" (cosmos).
-A game where you slide a box around to the goal in a random position, but every tile you step on becomes a block. I eventually decided on the black hole game, but changed it from hotels to inhabitance as it made for a better game name. "Intergalactic Inhabitance Mission" just has a ring to it.
After getting home and setting up my computer at 4 PM I finally could begin making my game. I started with the movement, which I kinda borrowed from my other WIP game (which I later abandoned), INTERSTELLAR (yea i kno bad name). Then I worked on the planets and everything went smooth. Then I proceeded to make the camera, where a sneaky bug came in and destroyed everything. Instead of writing:
if (y > (room_height - 448))
I wrote:
if (y < (room_height - 448))
and my whole game was ruined for half an hour.
Then I made black holes. In the beginning, I wanted to use an advanced algorithm to calculate how much it should attract, but no matter how much I tried, it never worked. So here is my tip for all GMS2 programmers: copy the same code as I used in POLAR:
if (x > suck.x) hsp -= 1;
if (x < suck.x) hsp += 1;
if (y > suck.y) vsp -= 1;
if (y < suck.y) vsp += 1;
Okay next went the menus and other jargon, and everything was okay from that point on.
Day 2! Time to make the art.
Art is good.
Time to make the music.
Earlier I wanted to take misotanni's music but then I realised that I need to make everything by myself. So I snapped something real quick in Bosca Ceoil.
Time to make the sounds.
BFXR, stealing from other games I made previously, and recording my mouth doing that horse clicking sound all helped towards the greater goal.
Time to publish the game early, take a break, and then remove the bugs and add polish.
...whoops.
I should to pay bigger attention to fixing bugs and polishing. I really should.
Thank you for reading this (if you did), and please rate my game! :smiley:
Give me a link to your game in the comments!
Also, if you want, check out my game.

...but I don't care! 馃榾
-A game in a game -Retro comeback -Pure Game Action
-GameMaker Studio 2 -MuseScore 2 -Audacity -Paint.NET
-Time to focus on actually managing my time and not wasting half my time on playing video games! -Time to actually make a bug-free game!
That's all! GL and HF! 馃槂
PS How do you make new lines start??? All of the different themes are in edit mdoe in different lines but in view mode are all in the same line! Explanation???
is a fast-paced, manic space dogfight shooter, where:
-You have limited health and ammunition
-Enemies attack you, either shooting or not
-Each takes one shot to kill, but shooting costs both ammo and health
-Enemies drop either health or ammo pickups, depending on its class
-Pickups randomly spawn on the map
-You can't lose all of your health or go outside the map
-You get one point for every kill
All of this leads up to a (in my opinion) super fun and challenging game.
Little Inferno fans know what I'm talking about 馃槈
I just finished making the music (which is honestly not really good, but meh) and the sprites are done..? Yes, they're done. So, now comes the time for bug-fixing, SFX, and page-making. Yes, this time, I will finally make a game for the Compo that I'm proud of.
(You have to admit tho, this logo if AWESOME)
Whoopsie! I forgot to do this right after I uploaded my game so I'll do it now 馃槄

Good luck everyone!
Hello!
I forgot to make some self-promotion earlier, so I'll just do it now.
So, for 3 months already, I've been working on a huge project. The game is called Kr氓mening. The main idea is that you use a rope to swing yourself higher and higher as you climb a mountain. I've recently kinda halted development since I have 3 game jams on consecutive weekends, but I'm getting back to it. After finishing the main gameplay and menus, I'm now working on the level and art design.
If you want more info or playtest the game, all links are on the game's webpage:
https://kramening.wordpress.com/
Some of you may know me as NNNIKKI. I decided to change my nickname so it's easier to pronounce and remember.
I'm gonna make an 8-bit fighting game, inspired by Smash Bros and Brawlhalla (great game btw). However, instead of being punched further back the more damage you take, you punch others further the more damage you take. You can also buy stronger weapons the more damage you take. A nice little negative feedback loop, to keep the score even.
Oh and I'll make a combo system.
Good luck and have fun everyone!
Unfortuantely I'm too lazy to record a gif right now...
So, the movement is done. The next thing to work on will be the computer AI (which I've never done before btw!) and dynamic arms and legs. The character is basically a body with 4 little dots around him as arms and legs.
Things I finished:
Gameplay
Enemy AI
Menus
Things I still need to add:
Particle effects
Pause menu
Sound effects
Score
That's why I'm not publishing status updates as often...
Hi all, just wanted to let you know that the game is AWESOME! Now, all I need to add are:
Scoring system
Particles
Sounds
Dynamic arms
The AI is really hard to beat, but there'll be a couch multiplayer mode as well, so you can completely obliterate your pet cow.
This will, honestly, probably happen 馃槀
The AI is perfect now, the menus are 100% functional, there are 3 game modes and a scoring system.
When I come back, I'll work on the SFX and particles. The arms and legs will just need to wait...