norgas

LD21

I’m in!

Hi,

My first Lundum Dare. I will be using C++/sfml, Gimp, SFMX and my personal library. I hope to do a 2d platformer or at least a game…

I am in for LD21.

Norgas

I got an idea!

I just started, my project.

Idea:

-The game is a running platformer (really original…)

-The levels are randomly generated

-The main game-play is that you need to switch between two character.

-Each character can stand on only one kind of block.

What is done?

-The level generator.

Progress…

The player can switches between the knight and the princess. The princess can only walks on pink tile and the knight can only walks gray tile. I also add coins.

Next step:

-Add new randomly generated obstacles.

-Add a dragon.

-Add an on-rail camera.

Finally done!

I submit my entry for the 21 Ludum Dare. The artwork is awful. But I happy to have submit something :) . I hope you like it.

My entry here :)

Aaah! Run! Timelaspe

Comments

dwhiffing
22. Aug 2011 · 13:33 UTC
I love the timelapse, but did you really need a reference to draw the princess? 😛
norgas
23. Aug 2011 · 18:47 UTC
Of course, I need a reference for 3×7 image 😀

LD22

I’m in

Hi,

It will be my second LD. I will be using C++/SFML 2, Gimp, SFML and my personal library. I hope to do something different than a 2d platformer this year.

I am in for LD22.

Norgas

Comments

03. Dec 2011 · 20:24 UTC
C++ in LD is a tough thing… good luck to you! Hope it works out!

Update

Hello ludumrians!

Here a screenshot of my progress!

The goal of the game is controlling the character, so that is escape a cavern. The keyboard key that control your character will always switch. Check out my progress at here.

Update #2

Hi Ludum Daritiens,

The keyboard is working. The basic of the mecanics is finish. I’m not sure if  blinding of real image and pixel art is a great idea :(

Check out my entry GitHub.

Todo list:

-Message, score and other text information

-Add item to the keyboard game

-Join the keyboard controls and character controls

-Main menu/pause menu

-Add mob

-Add lighting effects

-Animate the character sprite

-And more…

Comments

TehWut
17. Dec 2011 · 21:05 UTC
looking very nice, keep up the good work

Update #3

Hello Ludumadarianois,

I still got a lot to do … But I am of the result at this point 😀

Updated Todo list:

-Message, score and other text information

-Add item to the keyboard game

-Join the keyboard controls and character controls

-Main menu/pause menu

-Add mob

-Add lighting effects

-Animate the character sprite

-And more…

Check out my entry GitHub.

Update #4

Hi Ludum dararinatiensienne,

Only 11h hour left! It’s always at this moment that the todo list become larger. If I got lucky a linux and Windows build should by submit in 10 hours.

Updated Todo list:

-Message, score and other text information

-Add item to the keyboard game

-Join the keyboard controls and character controls

-Main menu/pause menu

-Add mob

-Add lighting effects

-Animate the character sprite

-Music and sound

-Ending

 

I need the help of linux user

Hello Linux user,

I need the help of linux user to test if my entry run correctly. I am using the SFML 2. I want to make sure that SFML is correctly link.

You can download it here.

Thank you all! 😀

Comments

pulkanat
18. Dec 2011 · 19:54 UTC
It gives the error
18. Dec 2011 · 19:57 UTC
It fails trying to load libjpeg (libjpeg.so.62), since I have libjpeg.so.8(.0.2) (actually libjpeg-turbo). Do you need a specific version?
pulkanat
18. Dec 2011 · 19:57 UTC
Or maybe it is searching for it in wrong places. It passes the errors when I copied libsfml files into /usr/lib/
pulkanat
18. Dec 2011 · 20:03 UTC
I installed GLEW and still gives the same error, maybe it’s a problem with my OS :/
18. Dec 2011 · 20:05 UTC
Oh, I see. That’s running RUN_FIRST.sh (which isn’t executable to start with), but running LD22, it fails to find libsfml-audio.so.2. If I install SFML from my package manager, I get:
norgas
18. Dec 2011 · 20:12 UTC
Thank for the feedback, I will recheck the libsfml-audio.so.2 file. Also, J don’t try to install SFML with your package manager. Your package manager probably only has SFML 1.6 and not 2.0 .
pulkanat
18. Dec 2011 · 20:17 UTC
I dowloaded the 32 bit GLEW lib from sourceforge, copied contents of lib inside it and the game runs! Yuppiee…
18. Dec 2011 · 20:18 UTC
If my package manager didn’t provide 2.0, that wouldn’t have made your game able to find libsfml-audio.so.2, would it? It’s actually a Git snapshot from September, so not too old at all.
pulkanat
18. Dec 2011 · 20:22 UTC
Meh I can’t jump over the spikes even though I find the key for it :/
pulkanat
18. Dec 2011 · 20:24 UTC
@J: It doesn’t matter if you have the libs in your OS once you run RUN_FIRST.sh, it just adds the directory with the executable to lib path so the executable can use any libs sharing the same directory with it.
18. Dec 2011 · 20:29 UTC
Yeah, running RUN_FIRST.sh didn’t have trouble finding SFML, just libjpeg; LD22 did fail to find SFML, but found it when I had it installed. That’s not progress, though…
norgas
18. Dec 2011 · 20:47 UTC
Thanks a lot pulkanat and J for the comments 😀 . I will add the GLEW lib and submit my entry.
20. Dec 2011 · 09:00 UTC
I’m on Arch Linux, 64bit.

LD23

I’m in!

Hi ludum dariens,

It will be my third LD. I will be using C++/SFML 2, Gimp and my personal library. I think I will do (again) a 2D platformer.

I am in for LD23.

Norgas

I won’t be in

Hi Ludum Dariens,

I have too much work to do this weekend :(

I won’t participate to this Ludum Dare.

Good luck to the other

Norgas

LD24

I’m In! For the third time :D

Hi Ludum Daritarinian and Ludum Daritariniane,

I will be using for the first time Java instead of C++.

Code: Java, Slick2d and personal librairy.

Sound: Bfxr and FreeSound

Mapping: Perlin Noise (Random is the BEST mapper 😉

Art: Gimp

 

Norgas

 

Edit: I update my reference code so it’s contain only base code and no actual specific game element.

Thx imake for make me realize my error.

Comments

20. Aug 2012 · 21:35 UTC
(blatant self-advertising ahead)

I won’t submit for the LD

I won’t submit for the LD, I have too much to do work right now.

I  hope to take part to the next LD

Good luck to all Participants! 😀