notApollogising

LD 39

I'm in (obviously)

I'm so original I'm creating an "I'm in" post. wow.

Tools of the trade: - C++ - Code::Blocks - SFML - Aseprite - Sunvox - Sfxr - Audacity

Implemented line of sight!

GIF.gif This is why I love Ludum Dare. I've never done that before, and I've never implemented slopes either, but that didn't stop me in LD37!

Almost done!

I have basically everything done, just need to polish and determine what I want as walls...GIF.gif

My best game yet!

I released "One In the Chamber, One In the Socket" today, and I have to say, it's my best game yet!

GIF.gif

It also marks my first successful attempt at pathfinding with A*! Check it out here: https://ldjam.com/events/ludum-dare/39/one-in-the-chamber-one-in-the-socket

Windows test

Can somebody using windows check if my game works? It does for me but I've gotten tons of reports saying it doesn't work. https://ldjam.com/events/ludum-dare/39/one-in-the-chamber-one-in-the-socket

Mac + Windows build

I just created a mac build from a mac and want to see if it works on other computers. People also keep on reporting a white screen "Not responding" error on windows, which I think I fixed. Could somebody on each of these OS's test it out? https://ldjam.com/events/ludum-dare/39/one-in-the-chamber-one-in-the-socket

LD 40

I’m Out (Reverse!)

I’m in for my 5th LD in a row, and I can’t wait! One of my suggested themes finally got past the slaughter, and got into the final round! Into the Unknown. :)

Tools:

  • SFML, my graphics API of choice
  • C++, my most skilled language
  • Code::Blocks, my IDE of choice.
  • Aseprite, for graphics. I’ve improved a lot the past year!
  • FL Studio 12. I’m ok at music, but I’m not going to worry about it much.
  • SFXR, for sound effects.

I hope everyone does well and I wish everyone good luck!

Basic Mechanics

Going to work on enemies and level building now.

basic.gif

You can't fight without gaining courage.

The Princess stole your heart and you need to get it back piece by piece. You realize quickly that the more emotions you have, the stronger and more plentiful the enemies, because you're more vulnerable

basic.gif

Auto tiling done

Was surprisingly fast, just took a long time to make the tileset.

basic.png

LD 41

Space Beats!

My rythm based bullet hell, Space Beats, has been released!

oof4.gif

There's nothing more stressful than people reporting bugs and not responding

It's so stressful having so many people come play my game and then complain about something not working, and then not give it another try when it works. It's also really frustrating when people leave reviews without playing, which some people have done. Reviewing as a whole is very hard for me to bare, I guess I'll just have to change my perspective.

Ludum Dare 48

Anyone want to do me a favor and leave a review on my game?

Dungeoneer is a short bullet hell roguelike. I'm an idiot and waited for the last moment to play other people's games. If you leave your game in the comments of this post and review my game I will review yours!

splash.png

sc1.png

sc3.png

https://ldjam.com/events/ludum-dare/48/dungeoneer

Ludum Dare 50

How to get a higher smart score/more karma?

My game got off to a good start so I had to grind out a ton of reviews to finally get some more, I leave detailed feedback on every game I play and now have more reviews given than received but my smart score is still awful. Does anyone have any advice? Not sure what more I could be doing.

Edit: this is more a comment on the smart rating system, I’m willing to leave plenty of comments and reviews, it just doesn’t seem like it should be this low given how many ratings I’ve given