I use macos, which as you can probably image, makes rating LD games a bit trickier since very few people provide builds for mac. You'd think the recent zealotry about web exports would have improved this situation, but in fact it's exactly the opposite. An increasing number of people seem to think that a web build is a substitute for cross-platform builds, and many people now only provide a web build, even though they are using an engine which supports cross-platform export. The net result, although I don't have hard stats to back this up, is that native mac and linux builds feel significantly less common now than they did a few years ago. Which is unfortunate, because the situation with HTML5 exports from major engines right now is really, really bad.
I can't claim to know why the situation with web exports is so bad (although I have a few guesses), but my experience has been that web games are extremely unreliable, to the point where I've started going straight for windows builds and trying them with wine first, because I actually have a better success rate with that than with running web exports. Seriously. At least 20% of the time they don't even load, if they do load it usually takes an unacceptably long time (much longer than just downloading and running the game), and if/when they finally get going there is quite often one or more game-breaking bugs with input, audio, rendering, or performance. I would much rather download a game and be plainly unable to run it, rather than waiting a full minute to find out whether it will load or not, playing for another couple minutes, and then suddenly being unable to continue because the mouse capture starts bugging out.
Y'all, please make downloadable versions of your games if possible! I am so tired of dealing with broken web games.