Battery Blaster minors fixes for major benefits!
Hey everyone! :grin:
The three of us tagged in as Jam competition, and we succeed it on time! After some tests, people post some feedbacks. Major issue was with the controls (as long as we are french frogs, we forgot to put WASD in the hurry of the end). This issue was fixed 2 days ago, in order to allow allf of you guys to play :video_game:
In the webGL version, you can move with both ZQSD or WASD. But I recommend to download it (webGL is quite slow), and you can custom your input before you launch the game.
Also, I found weird the fact that some people found it difficult to die. :thinking: So I looked a bit deeper, and I fix something.

Now this jerk can't be stuck in the walls, and sure he will follow you everytime! He was stuck at the door of each room even when the door was open... So, I fixed it. It's a minor update, according to the rules, we can do that :wink:
Here's our entry, named BATTERY BLASTER : https://ldjam.com/events/ludum-dare/39/battery-blaster
The game should take between 15-20 minutes to finish (or less), but it's really funny, so please take time to play it!
Don't forget to tell us your score at the end, or to post a screenshot of the end, like this one: :smiley:

*PS: As a reminder, you have to destroy the 3 objectives :dart: (Red, Green and Blue) in order to power off the shield :shield: of the boss. This jerk will follow you until you didn't destroy these three pillars! But, when they are down, he will return to his original room: the yellow one. You have to search for him a bit! Also, each timer you enter a room you never go in before, there is a challenge for you. You have to deafeat all the ennemies in the room in order to re-open the doors and continue your exploration. Some ennemies are moving, some not, so check all the places in the room! *










