
I really, REALLY, didn't care for the theme "every 10 seconds". Which is at least partially why I ended up making the kind of game that I did. It was just intended to make fun of the theme and make fun of how inspiration less it made me feel.
At least most people thought it was funny too, which is honestly just primary school all over again. If you can't make something brilliant then make something that makes people laugh. I can't really say that I disagree with the score, the game ended up getting.
It was certainly a very juvenile and cynical game, it was basically me doing this:

And to some extent I think I need to outgrow this, it's not conducive to become a better artist and developer, or just as a person in general, if I just continue to make mean spirited and pessimistic art. At the same time I don't know where else to go?
Am I just an angry old fucking idiot? Can I change? should I change? isn't there plenty of reason to be fucking angry?...
Definitely questions I need to work on.
ON A POSITIVE NOTE:
It was really interesting learning Godot during the weekend as well, it has a really interesting approach, though I'm not sure that it's actually THAT fundamentally different. Like it seems that the scenes are just another word for a composition class and so on... either way, it won't be the last time I work in Godot, especially since yoyogames has gone over to the subscription model and the CEO of Unity has revealed himself to be a massive dickhead. (I do not hold it against other developers who use these engines btw. this is just my principled stance).
I do like a lot of the built in features in Godot, especially the text handling using bbcode to do animation and effects and so on. Definitely looking forward to 4.0!
Also, see ya all in January for LD52!