OddSocks

LD 44

I'm in... first Ludum Dare!

Really looking forward to having a go at this. I'll be using Unity. Aseprite or MagicaVoxel, depending on theme. For sound I'll probably use Bosca Ceoil, or something similar, and SFXR.

Only 14 hours to go!

Good luck all. Can't wait to see what everyone makes :)

Congratulations Everyone!

I've really enjoyed this Ludum Dare. It was my first, but definitely not my last!

I have learnt so much from participating, and I'm pretty proud of the game I made.

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If you could play it and offer any feedback, I would be really grateful :)

It's playable in web browser (HTML5)

https://ldjam.com/events/ludum-dare/44/about-ten-years

I've been playing as many games as I can. Some of them are just brilliant, especially for just 72 hours of dev time. But overall the talent out there is just staggering. I can't wait to get cracking on with more playing and voting this evening.

I will try to get around to writing up a postmortem post at some point too.

Postmortem

About Ten Years

https://ldjam.com/events/ludum-dare/44/about-ten-years

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During the game jam I have learnt a lot about Unity (especially the animator), tilemaps, and mostly about my own ability. I’m actually surprised I managed to finish with the 5 levels I had decided on. The 5 levels were important as I wanted to add the 5 different ages of the character. He starts off at about 30, then 4 levels later he finishes as a slow 70 odd year old man with a walking stick.

I had to rush most of the levels, and I certainly didn’t get the whole story in. I’m pretty sad about that, but I will continue to develop it.

Crunch Time

I should have been creating and testing more development builds as I went through. I only tested Level 1 before building levels 2-5. When it came to uploading, with just an hour left, I had a massive panic (felt like a heart attack!) because it would repeatedly crash at random moments. Plus more than half the cutscenes had vanished. I did manage to fix the crashes, but had to leave the cutscenes for a bug fix.

Post Release

The reviews I’ve received have been very helpful. Ratings are one thing, but I was most looking forward to the reviews. I wanted to have feedback and know where I went wrong/right.

It seems the biggest problem was the unfinished story. The end didn’t quite work out. Half because I wasn’t exactly sure how it should end, and half because I didn’t have time to add anymore to it.

Verdict

I have enjoyed this Ludum Dare even more than I thought I would. It’s the first one I have done, but it is definitely not the last. I will definitely work on ‘About Ten Years’ for a little bit. I feel the story needs finishing before it gets put to bed. But with other projects like ‘Custodian’, ‘Little Dipplepatch Music Festival’, and a steam train simulator (for my son!), I’ve got a lot of other projects to get my teeth into.

https://ldjam.com/events/ludum-dare/44/about-ten-years

Ludum Dare 45

Socks... the idle sock game... involving socks

An idle game no one asked for

A game made to fill a hole in the market... that did not exist.

A game developed for iOS, released on WebGL, then quickly re-released as stand alone

A game so intense, the sound had to be removed for your own safety

A game so big, it won't fit within your display properly

This is Socks... the idle clicker sock game... involving socks

https://ldjam.com/events/ludum-dare/45/socks

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The sizing issue has been fixed :D (notice the little magnifying glass in the top right of the screen shots!)

This is my second LD game. I had a lot of fun making it. The game does need a lot of balancing, but I'll have a go at fixing that after LD45 finishes.

https://ldjam.com/events/ludum-dare/45/socks

If you get a chance to play, I really hope you enjoy it in some way or other :)

Socks - Idle Clicker - Making My First Mobile App.

This Ludum Dare for me was all about creating a mobile style clicker.

I've never worked on creating a mobile app before, and really wanted to get some experience. LD is always a good excuse to try something new!

It didn't really work well! But I have since spent a lot of time on the math working behind the scenes and the current version (not the LD version... that's still hugely unbalanced!) is now a pretty well balanced game, with much neater code!

Hoping to release it on iOS, then android, soon :D Mostly for the experience of getting through the whole process.

If you have the time to play the original, it's here:

https://ldjam.com/events/ludum-dare/45/socks

Sadly I couldn't get it to work on webGL properly. The resolutions were all off. But it opens in a smallish window and happily plays in the background!

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https://ldjam.com/events/ludum-dare/45/socks

Ludum Dare 47

Loopy Theme!

I struggled with thinking of something to go with this theme. I decided to make a game loosely based on an Adventure Time episode called Dungeon Train.

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You are stuck in an infinite loop traveling through train carriages. Each time you progress forwards, the enemies get a little bit harder. Sadly I didn’t get a chance to balance the game, so it starts off incredibly easy, and then several carriages later it gets impossibly hard!

You can check out the game here: https://ldjam.com/events/ludum-dare/47/loop-train

I’ve got lots of great feedback, and I’m going to do one post LDJam update to reflect all the ideas and inspiration I’ve got from the comments.

All in all, I’ve really enjoyed this Ludum Dare. Already looking forward to the next one :D

Ludum Dare 48

My 5th Dare!

Really looking forward to getting into this LD. The first game I made was, imho, pretty good. It’s been a fast spiralling free fall since then. Hoping to get my act together for this one!

Most of all I’m looking forward to seeing the amazing games everyone else creates. Good luck to all, and happy dev’ing! See you on the other side :D