ointment

LD23

Traditionally experimental

For once, I wanted to make an arcade style LD game instead of another one of my depressing experimental puzzle-platformers.

 


A tiny world. A shrinking world. A world you’re meant to take apart while its inhabitants try to stop you. I enjoy that stream-of-consciousness mode LD puts you in. But seriously these themes just keep getting worse, and despite being popular enough to win over a hundred other choices, I never actually see anyone say they like them.

I like to think of it as some sort of violent chess game where your goal is to break every tile in the board. The basic gameplay is working, and I’m just trying not to drown in secondary details again. There’s quite a bit of puzzling involved; for example, the basic creep can place tiles, and you can’t remove a tile from directly beneath it. However, once it’s built a tile, it’s already made up its mind about stepping on it next turn, so that’s where you’ll pull the curtain from under its feet. (This is like an AI glitch incorporated to the gameplay.)

I’m short on time and still not completely sure where I’m going with the level design and such. And whether I should jam to get the most satisfying outcome. But it seems like I’ll end up with some kind of a game again.

4

This entry was posted on Saturday, April 21st, 2012 at 9:17 am and is filed under LD #23. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD26

Let’s talk about 6

The 6th time, the arrival of Ludum Dare came from the behind. But it seems it’s really that time again.

semper

Last LD, I created a perfect game, and it would’ve revolutionized arcade gaming if it wasn’t for you meddling kids. Now that there’s nothing left for me to conquer on that horizon, I feel like making something more abstract this time, like an interactive toy/simulation/”art game”. I suppose my code structure and such will reflect this too (I wouldn’t want to write the same pseudo-engine for the nth time).

Either way, now I want to do something different and just get into that improvisational creative outburst mode, because that’s the best way to get something out of LD.

semper2

(I secretly hate making games and only do it for these blog posts)

Tags: pre-mortem

4

This entry was posted on Tuesday, April 23rd, 2013 at 7:11 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.