screenshot


#1 yes I will be voting on games, but I also took a day off from work to LD, so I HAD to catch up on that
#2 thanks for anyone for playing my to big idea, all was going super awesome fast, then I hit a logic sequence bug that sucked 6 hours out of my day and the schedule went down the crapper! so at best i shoehorned in the very basic game mechanic and submitted it.
This game however is actually something I want to sit down and make right, and why not, I already have a “keyboard barf concept game” that (except for the last few hours) is reasonably openly scripted, even if its cluttered and redundant
BUGS! yes I know, sorry
geti says …Yeah, bring the love 😀
Lost points for no image padding, but pretty cool game nonetheless. the combat mechanics could use some work.
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This was my first time using love 6, though my other 2 LD’s were with love 5, I have to say I still love it, but it was pitching a fuss on ubuntu and became rather annoying
image padding as in powers of 2 or as in collision?
combat was tossed in at a last minuet ditch to qualify it as a game, it needs a TON of work (you have init, you both roll a d20, anything over 8 is a hit)
fydo says …Pretty cool idea. I fought against a pirate (red square) and after the fight, it seemed that the app stopped responding to input?
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I screwed up the world coordinates, and did not have time to fix it the hour before voting started, Ill update sometime but not on the official vote page, it still responds to input, but it only moves 1px at a time
Diet Chugg says …weird. I get a white screen when loading. and crash didn’t come up. Looked fun though.
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I had that a few times developing it under linux but never under windows, usually a restart of the game would clear it, it seems to have something to do with love
on that note I have been moving to processing, its nowhere near perfect but it does more of what I want to do, and is on java so this will probably be my last LD love game (cue 3 game montage)
that works so much better for me after being up for 48 hours
I will be using processing this time, unless I really get stuck then I may have to jump back to love
and the usual assortment of tools (gimp sfxr)
and OMG is wordpress slooooooow on my work computer (more like my work computer is a chunk of )
see you all this weekend!
Tags: entry
Since ippa mentioned it, here is the flow I am following
1) Figure out your general idea
2) Try to make most of your sprites
3) Start on your gamelogic
I have the idea worked out, I have all my sprites worked out and the rest of the “art” can be done in code and hopefully I will be on game logic very soon, just have some stuff to think about before hand
Good luck to everyone!

its fun what you can do with 3 rounded rectangles, 1 ellipse and 4 calligraphy strokes in inkscape, add a little bump map in the gimp and BAM decent looking critter 
Tags: progress
… your “ippa”-link failz though :\got my (non animated, cause I am being realistic here and need to focus on code) sprite sheet up and ready, and mapped, next is to do some polygon magic to set bounding boxes
for those who are not in the know, the gimp and most other image packages have the option to do “web slicing” which in the gimp fires up a window and you can outline what you want and it spits out a plain text file for use on the web with xy coords, along with rectangle and circle you can also do polygons, which makes it point n click easy to slice up a sprite sheet and define bounding “boxes”

I am no artist, but if you know your vector image editor (inkscape in this case) and a little bit of image editor (gimp in this case) you to can produce some meh sprites heh
Tags: progress
Greatly scaled back the scope of the game from wicked baddass epic side scroller, to high score survive as long as you can deal
I actually did that much earlier this afternoon, but just now admitting it (stupid 48 hours)
90% of the game’s element is there just need to add my tractor beam and test, after that its all fluff, unlike most of my LD games if you figure out a way to cheat on this one, it will screw you over! the game’s score is based on time, so if you manage to hit a spawn (its randomly generated at start, and randomly manipulated per cycle) that allows some dead space that you can hide in, the asteroid fragments quickly increase in velocity assuring you a quick “death”
so, if we were to have a high score contest, its in your best interest to interact with the game (evil laugh)
If I have time in the next 18.5 hours I would like to have a win situation, and I have an appropriate idea of how to do that, but time will tell
oh yea, screenie

Tags: progress

Tags: inspiration, motivation

I had not planned on doing a full deal, and may end up in the jam compo anyway but I have an idea, its easy and timeless and being more relaxed about it, and having a way out if everything goes to crap sure does make the entire weekend much more carefree
here is a picture of my desk, its the same desk, same computer as last time, though I have an addition on top, that is a Apple //c computer. I grew up with these and have owned them for just about as long as I have had all my PC’s in total (though this particular one’s serial number dates it to 1985), so yea I am going to make a game for it, something I have not done in a very loooong time
nothing special software wise, I will be using basic (though compiled to A2 / 6502 machine instructions for speed) no ASM (I do know a little just not enough to barf out a game in 48 hours), and I cant ever seen to get the couple of C cross compilers working right
The machine is a 1mhz AII machine with 128kb of ram and a 140kb per side 5.25 inch disk drive, and its serial video and audio ports are jacked into my PC for development, though a windows based emulator will be doing the bulk of the lifting, its there to ensure things work right on both the real metal and the emulator (which will be part of the final product so everyone can play, retro computer or not)
PS: though I show windows 7 loaded on the screen, my TV tuner card decided it was going to be a PITA and not switch over to composite input 2, so I’m in linux Mint which is not bad but just in case anyone follows this blog they wont wonder
re-bootstraping my retro computer cause its like 3 am and I forgot to swap floppies, oh well 10 min out of the 48 hours, could be worse
I have a apple 2 High res color palette made up for the gimp (all 6 individual colors lol) and a lua script whipped up where I can make appropriate resolution and palette graphics in the gimp and a second later spit them out to the apple II
that is pretty much the hard part considering the framework of things, should be starting on game logic early Saturday (and its simple)
Tags: update
Artwork produced in The Gimp based on real Apple 2 colors
same file on apple 2 win emulator
same file on real Apple II computer
just FYI =)
Tags: update
First I thought I had to work this weekend, and I still do on sunday so I got to really bust butt to get anything done, but I have a simple idea that might just work (and no you cant have it lol)
right now I have ants
Tools going to be used
Gimp
Inkscape
autotracker
bfxr
and I really havent decided on love or processing yet, I want processing but it seems to be a little bit of a pain in the butt to get sound going, I am fairly new to it and while I can find mention of libraries for sound, I have yet to find them
anywho good luck everyone
I dont have much to show right this second but the resoning behind this is in the 5 or so LD’s I have participated in, the successful ones has been one of 2 things…
semi complex game mechanics (for me) with graphics tossed on the last second
or
stupid simple game mechanics with a hard set time limit on media
this time around its the latter, I am making a chase game, and I have all my sprite graphics done, next is code, which in a nutshell is graphic routines and some from of distance vs time four function math engine. I am hoping this turns out to be a success and not a give up and fail, and it should be since I am KISS
Plot: your an ant while all sorts of things we giants merely ignore are chasing you, going for the ultimate goal in a race between life and death
for your pleasure … some graphics
I am especially happy with the ant and the wasp (all of it farted out with inkscape)
Check out
http://www.free-webhosts.com/
for limited free hosting sites, I have had good luck in the past with random hosts listed there
OR
if you want, just shoot me a email at osgeld(at)cheesefactory.us with a login name and (exclusive) PW and I will set you up a little FTP space on my personal site (not that anyone ever does)
Avoid the megafile host link buy premium space now or wait 25 min for download to 100k of zip file bull-crap, and make voters happy as they plow though 1xxx entries
+ html5+flash+java+zip … its a ftp account, knock yourself out
Tags: Host
we have a decent sized bedroom so we keep our computers in there … the wife hasnt been sleeping all that well and me clacking away with a model M keyboard, along with the monitor light in her eyes all night would not be a good thing considering she has class in the morning.
so its off to the other room for a little while to write some graphics code on the laptop, which is not a bad thing … though this i5 laptop is pretty fast its intel video keeps me in check for bloated graphics code, so its all good
I never really declared my entery so here it goes
using love, gimp, maybe sfxr I have no clue what I am going to do, but I have a raycast engine up and running and now working on texturing the walls … we will see what this evolves into
Tags: im in