ostromoldave

LD28

first playable version of pet theft

Hello, I put here the latest article from the blog I created for the event (link)

Hi there!

Here is the link to the first playable version of my game, which I call pet theft.

http://fatprimate.free.fr/games/pet_theft.html

Any comments on this early version are more than welcome.

Here are the game rules:

Required material:

  • A headset
  • a web browser
  • a friend :)

Game description:

Pet Theft is a two player infiltration game. The first player (player1),  controls a red character . Its goal is to steal one of the three pets available in the map: a horse , a cat , or a bird . The actual target is randomly determined at startup, and player1 is the only one to know which pet is its real objective. On the other hand player2 alternatively controls 3 characters (green , yellow  and blue ) to prevent player1 from reaching a target. This task is hardened by the fact that the red character is invisible, unless a straight line, free of obstacles can be traced between the red character and any other character.

Possible actions:

  • Moving a character is achieved using the WASD keys or the directional arrows. It is recommanded for the player1 to use the WASD keys. An icon in the top right corner indicates which character is to be moved.
  • Pushing a crate is done automatically when a character walks into a tile occupied by a crate.Several crates can be pushed at the same time. Crates won’t be pushed into tiles occupied by a wall, a character, or an objective.
  • The red character is only visible if no obstacles between him and any other character. Obstacles can be:
    • crate 
    • wall 
    • an objective  
  • Once per game, player1  can press X and create a doppelganger on the tile he is currently occupying. This can be used to trick player2.

 

In-game walkthrough:

  •  Player1 starts. Before performing its first move, he must make sure his headset is on. After its initial move a sound is played. The sound matches with an animal and indicates to player1 its real objective.
  • Player2 plays after, moving the green, yellow and blue characters successively.
  • Then it’s player1‘s turn, and so on.
  • Player1 wins if the red character “walks” on the objective.
  • Player2 wins if any character “walks” on the red character.

update: Well with an unfortunate click I ended up liking my own post. How stupid am I?

I don’t think there is a way to remove it, but if someone knows it just let me know… :)

Well its’ there

Hello to everyone ! 
I just submitted pet theft as an entry to the mld48 (link). The game and rules are accessible on my personal webpage (link). I don’t consider it as finished, and I’ll spend part of my afternoon trying to improve it. I’m actually waiting for feedback from my friends, and trying to make sure the game levels seem balanced. The problem with multiplayer games is that they are actually hard to test by yourself :). My little brother told that the sound gameplay was underexpoited; I agree with him and think that it’s an interesting idea that deserves more experimentataion. But using puzzlescript as an engine constrained me in this regard. I have one or two ideas to make it more interesting that I’ll also test if I have time. screenshot

I wish good luck to all of those who are working hard to ship their probably-more-ambitious-than-mine game on time.

Cheers,

Steve

 

Update: here is the link to my timelapse

Tags: infiltration, multiplayer game, puzzle game, puzzlescript

Balancing is hard…

But I think the game is much more playable now (link) that it was when I originally posted it.
Beta tests of the 3 levels available gave rather balanced rates of victory.

Instead of producing many levels, I’ll spend the rest of my time tuning the 3 that I’ve designed.

Cheers,

Steve