owendeery

LD14

Robot Kill Spiders

First post for my first ludum dare. Lucky enough to have this one to warm me up for the full thing at the end of the month.

Here’s what I’ve got after the first day.

A good shot of the main elements including an upgrade garage which should be operational by tomorrow morning.

Enjoying this very much, excited to see what everyone else is cooking up.

Tags: screenshot, wip

The Orange Spider Machination

Here is my final entry for my first Ludum Dare, it’s been a blast.

I didn’t get too experimental with the gameplay or code as I had no idea what I would be able to do within the time alloted. In the end I’m fairly pleased with what I’ve made.

You are a robot sent into an open-world orange grove to stop a roaming wave of mutated eight-legged oranges. You can upgrade both your weapons and your body. Good thing the rules of this compo are loose, it’s only about half-sandbox and half-cute.

A few screenshots:

Windows Executable

All in all a pretty good weekend, can’t wait for LD15 at the end of next month.

Tags: final

Comments

Gilvado
27. Jul 2009 · 04:38 UTC
Really needs graphics to explicitly show where the world movement ends, much faster bullets for both you and the spiders, and auto-fire when you hold down the mouse button. Overall though, pretty impressive! Really pretty menu screens. I like that.

LD15

The Cave Tentacle

First progress post, had hoped to do more but as we all know things can get backed up a bit.

cavernshot1

Got the rigid constraints for the tentacle ‘rope’ sorted out as well as the main gameplay sprites. Still deciding whether or not to have gravity affecting it.