oyster_crusher

LD28

I’m in.

I can’t wait to get started. I’ll almost certainly be using html5/javascript to make a canvas based game. Depending on the type of game I attempt to make I’ll either not use a framework at all or use Phaser (which I first used in a recent jam and although it’s a bit rough in places I enjoyed using it and it has a great community) or createjs. Behind the scenes will be my usual setup consisting of the WebStorm IDE, node and grunt for anything that can be automated, git for version control, Paint.net for any art, Bfxr for sounds, Tiled for any tilemaps, and probably some other things I can’t remember at the moment.

Once I get a prototype working I’ll put it up somewhere online and keep it updated over the weekend, maybe with a little bit of a blog noting the progress with the updates and a timelapse video at the end of the weekend.

Happy jamming.

 

 

Online scoreboard recommendations?

With things only just beginning to fall into place I’m getting more and more confident I’ll be able to submit something I’m somewhat happy with. With less than 5 hours to go I’m not sure I have the time or energy left to look for a decent high score leaderboard. Do any of you fantastic, intelligent, beautiful people have any recommendations for me? The ideal would be something free with an easy to integrate javascript api. Thanks in advance.

Good luck to those still jamming and well done to those already finished!

Comments

15. Dec 2013 · 19:30 UTC
GameJolt has a nice leaderboard capability and API, but if I remember correctly it uses a RESTful / asynchronous interface. That can sometimes be a pain to deal with, since you never know when the request is completed, or the requests are serviced out of order (especially for their Achievement/Trophy system). I remember I had a game with two leaderboards (normal and hard), and I could never determine which result set was being returned. Plus, the last time I used it they really hadn’t ironed out all of the kinks of acquiring the player’s GameJolt credentials. For desktop apps, this required the user entering a token number and for web apps you could get it through some cryptic Javascript.
jadams
15. Dec 2013 · 20:50 UTC
Thanks for the tips. I’ll take a look at them.