Patrick Premartin

Ludum Dare 48

User interface

It's ok for the UI, let's play :)

Choosing pictures is ok. I use some assets from Adobe Stock.

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I just have some buttons to add on the screen and fix a repaint bug in the circle background.

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Back on Twitch in an hour after a short pause.

Happy for the first day

One day for a previous game. It's okay for me. Will continue tomorrow.

You can check the program on Windows, Android and macOS if you want at itch.io

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Next live on Twitch tomorrow at 10AM (GMT+2).

Have a nice night.

One more day and it's okay

I published DAD48 as WIP. Some adjustments must be done for speed but the game is totally playable.

I'll work on it tomorrow evening before submitting to Ludum Dare.

Have a good night (or day).

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Ludum Dare 51

Here we go again

Hi

I hope the theme will inspire all of us this time. ;-)

Will program in Delphi (Pascal language) and stream on Twitch (in french) with some hashtags like #LDJam and #LDJam51 If you do it too, think about doing RAIDs between us this week-end. Could be fun for viewers to see different games and technologies.

Enjoy the event and take care of you ! (don't forget to sleep a little, eat solid food and drink water)

Interesting theme : every 10 seconds a new idea for a new game

We chosen it and we don't have any idea of what to do with it ? We are probably human developers. ;)

Every 10 seconds is a very open theme. Add a counter and something happen or must be done every 10 seconds to gain points or loose something.

A new bonus in an arcade game, a new enemy in a space invader game, so many things can be done.

I will see after some hours of sleeping and let's start something in 10 hours online on Twitch.

Have a good day and night depending on your time zone.

Game concept found

I didn't sleep as expected, so my brain worked a little and I finally have the concept needed for my game.

I'll tell more in half an hour when I'll officially start working on it.

Spoiler : Is 10 really 10 or perhaps it could be 10 ?

Lady10s available as WIP for Windows and Mac

Hi

First release of the game is available at https://gamolf.itch.io/laby10s for Windows and Mac as portable programs (no install needed).

You have 10 seconds to join the star in a labyrinth by going to the left or to the right.

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Ludum Dare 52

Let's do it !

I finally had an idea. Will start it after some sleep. :-)

Noname game but a lot of code ;-)

Still no name, still WIP, just 6 hours on it, I'll continue tomorrow.

Sources codes are on https://github.com/DeveloppeurPascal/LDJAM52-Harvest if you want to see something in Pascal / Delphi from scratch.

But it's ugly, very ugly...

Good night Good code Good jam !

Ludum Dare 57

Day 1 finished

Hello I still don't how this game will be named, but I have something to work on tomorrow. ;-) Capture d’écran 2025-04-05 à 21.42.26.png

Graphic elements chosen for my game

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I spent part of yesterday looking for graphic elements to use for my game, transforming them into vector images (SVG) and then putting them into a test program in Pascal under Delphi. I mainly chose Kenney (as is often the case) and a few images from Adobe Stock (for the fonts).

As I wasn't happy with the initial platforms, I made some changes this morning to create them from blocks rather than from pre-existing platforms that had to be resized.

My level editor

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As is often the case during a game jam when I want to make a game that I haven't done before, I try to innovate but get overwhelmed by the time available.

This time I spent about twenty hours streaming on Twitch and YouTube working on the images, their reworking and coding a level editor to set up a type of game that I haven't made for a long time: a platform game.

As I don't use Tiled or any other map editor (I'll have to get round to it), I did what I had to do to draw my levels.

The result of the weekend: this is all I've got up and running.

As I don't have time to play with coding tomorrow (too much work to do this week), I'm leaving it at that for this game jam and won't be publishing any games. Sniff. It's only a postponement and anyway I'll finish this one one day or another.

As with most of my games and software, the source code for this project is available on GitHub if you want to take a look.