patrikspengler

LD26

Maybe I’m in

I will probably participate in the competition but I’m not entirely sure if I should use an already existing engine or write a new one.

I’ll most likely start something from scratch, though.

 

For development I use:

  • Programming language: Java
  • Extensions: LWJGL & Slick2D
  • Enviroment: Eclipse
  • Art: Paint.NET
  • Levels: TilED
  • Music: Ableton Live
  • Sound effects: SFXR and several other sources

 

Hoping to actually finish something this weekend. Good luck for everyone else!

 

By the way I’ll stream here: http://twitch.tv/patrikspengler

Changed my plans

I realised that writing something from scratch again is taking me 9999 years. I’ll use a premade engine of mine instead.

Is that allowed to be published in the competition or I should publish it later to the jam? Engine has no levels, any content just the basic functions.

Vsync in LWJGL?

I am having some problems with vertical syncing in my game. I set Display.setVSyncEnabled(true); before the display creation, after it, but nothing really helps. Is there any other alternative to vertical syncing? It’s really annoying and barely playable with this amount of disruption.

 

EDIT: This apparently only happens with low grade graphics cards.

Comments

27. Apr 2013 · 08:25 UTC
See if you don’t have your graphic card configurations set to override the vsync options on games

Progress

Just chilling with Mr. Tree.

Mr. Tree and me