I'm In!!!!
first LD jam. I'll be using Unity, VS, Adobe PS CC and FL Studio. Hope I don't end at the bottom of the scoreboard!
- Pepijn Bakker, aka Coderstools
first LD jam. I'll be using Unity, VS, Adobe PS CC and FL Studio. Hope I don't end at the bottom of the scoreboard!
I am using some code I made for previous games and some code I found online. the code I used for previous games is a script that allows adjecent tiles to automatically connect. The code i found online is a pathfinding algorithm (A*) which would be a hell of a job to write by hand and would just be re-inventing the wheel as well.
I've read the rules and they note that when you use premade assets you should opt-out of the corresponding categories. My question is: Do I need to opt-out of any of the voting catagories for this?
Did not expect this to happen, but I might be able to finish everything I want to add to the game. This is where I'm at right now: - Core Mechanics: 2D Top-down shooter (a bit like diep.io) - Enemy AI (which works like a charm, almost) - Upgrade system (upgrades cost health instead of coins) - Multiple enemies, spawning waves, weighted enemy selection that gets more challenging over time - Great looking textures in my opinion. - Almost all SFX which are also amazing - Crazy cool slomo & camera effects that make kills even more satisfying :)
This is what I still want to add: - main menu - pause menu - more upgrades - soundtrack (i can make those real quick real good, ask people in the audio text channel of the Brackeys discord server) - how to play & credits
So far pretty happy with what I have, and I'm looking forward to see if you like it as much as I do! - Pepijn Bakker, aka Coderstools
I actually made it. Yay :D
didn't expect it to be this damn good. Yay :D
Hope you like it as much as I do :D
Oh and if you vote my game I'll vote yours as well
Link: https://ldjam.com/events/ludum-dare/44/soul-checkout

If you made your game in Unity and uploaded it to itch.io, you can easily upload it as a WebGL. This is very useful since most people don't like to put the effort into downloading your game just to give a vote. Here's what you should do: 1. go to File > Build Settings... 2. select WebGL under Build Platforms and press 'Switch Platform'. 3. now go and compile your game (in a seperate folder!). 4. You should now have 2 folders and a html file called 'index'. Copy all of those into a zipped folder. 5. upload the zipped folder to itch.io, set the game type to 'HTML' and check 'This file will be played in the browser'. 6. DONE! you should now see a "Run Game" button on your game page. If you want fullscreen mode, there's an option in the page settings for that as well. If you don't see the button, but an error instead, make sure that the index.html file is not contained in a subfolder inside of the zipfile.
See how much faster you can load up the game from nothing! click the link, Run game and done!
[https://youtu.be/bprS5_hBVd8]
after the first day I decided to quit LD45, the reason being that 48 hours is less than I expected in comparison to 72 hours, and the project I'm working on has turned out to be much more complex than I first thought, even if I strip away as many elements as possible. I am not able to participate to jam because I am going on a school trip to Athens, and I'm leaving monday morning at 3 AM. I had high hopes it would've worked out better, but it's just not going to be in the slightest.
I will continue the project after I come back, and write a blog here when it's done and how you can get it.
Better luck next time I guess..
I think it is really unoriginal and leads to many similar games. LD is the time to forget about all that for a bit and just have fun creating games.

This is the version I recommend playing for rating. It fixes some game breaking bugs.
Sadly some were discovered after several features were already added. So here are the changes you do not want to take into account: - purple enemy added - 2 extra health points added - energy counter added - wiring kits, wire boxes and power plug expansions added - tweaked player parameters
Sorry I'm not that smart at times.. link: https://tristate.itch.io/hanging-by-a-copper-wire

Yes, i have rated multiple games already and it still has not changed in the last 1 hour or so
So i decided to do it this way, Please play/rate:
https://ldjam.com/events/ludum-dare/46/hanging-by-a-copper-wire

Check it out now, and rate if you haven't already:
https://ldjam.com/events/ludum-dare/46/hanging-by-a-copper-wire




Check out my compo submission here:
https://ldjam.com/events/ludum-dare/47/swingshot-stuck-in-a-musical-loop


I barely tested this game with mouse & keyboard, turns out the controls were a bit different than I thought I configured them.
HTML5 is broken, I am going to fix that ASAP.
Also, Post-Jam features need to wait because I have a lot of refactoring to do, this project is a hot mess atm.
https://ldjam.com/events/ludum-dare/47/swingshot-stuck-in-a-musical-loop

I found the problem that broke webgl: Audio apparently does not loop in webgl (or something) so i need to do it manually.
Stay tuned, I will post again when i fixed the problem
I cannot get the webgl build to perform well. I am trying my best to get everything working as intended but it ain't going to well.
If you want to play, I'd recommend just downloading the standalone build. I'm currently building for mac and linux as well
omg