For the Love of Life – First Ludum Dare!
Hello all, I guess the cool thing to do is a postmortem, so here is mine. First off, here is my game, I would love to hear some more feedback. 
This is my first Ludum Dare so I really just wanted to see what it is all about. I didn’t push myself to create something amazing. I didn’t do any cool time-lapses and I didn’t try to ‘market’ my game at all. For the next LD I will try harder at these.
What I did right –
- I’m proud of my game. Even though I didn’t push myself in its creation I still put a lot of myself into the game. I
- I created what I had in mind. My final product is what I had envisioned from the beginning. Granted I did need to cut some content out but I sorta expected that.
- I finished! I didn’t give up or get discouraged!
- I didn’t kill myself while making the game. I ate well, and I slept well.
- My game doesn’t have enough game in it. My game feels a lot like your on rails the whole time. It feels like there is only one way to go, and one thing to do. Sure there are some small physics puzzles along the way but I wish I could have made them more integral to the game.
- I didn’t prepare. This is partly because I had no idea what to expect. Next LD I will probably go through the themes and brainstorm some.
- My game takes FOREVER to load. I’m not sure why this is, but I shall do some research and figure it out. Maybe its because I’m using dropbox. Hrm.