i made this site
and even if we don’t ever use it for a compo, i feel that i’ve done my part!!!
and even if we don’t ever use it for a compo, i feel that i’ve done my part!!!
Cuzco’s Goat Bloat Game was my first LD entry. I was pretty amazed that I was able to make a whole game in 48 hours. This game got me hooked on game compos for life
My fiddling skills were pretty weak at the time, so I had to speed up the music in Audacity so it wouldn’t sound like a dirge. I had fun with the goat AI – it’s pretty realistic. (Goats don’t like water, they climb on rocks, and when you chase them they run everywhere!) Since it was my first compo entry, my “fun” rating was rather low – I didn’t take enough time to balance the levels. Also, the coloring of the goats makes them look like bees, oops!
Escape from Anathema Mines was my second LD entry. I was pretty pleased with how it came out – pretty challenging and fun visually. I stretched the limits of pygame quite a bit in this entry, doing things which look impossible 
Tags: caving, darkness, final, flashlights, light, mines, pits, pygame, soldiers
Escape from Anathema Mines was my second LD entry. I was pretty pleased with how it came out – pretty challenging and fun visually. I stretched the limits of pygame quite a bit in this entry, doing things which look impossible 
Tags: caving, darkness, final, flashlights, light, mines, pits, pygame, soldiers
The Hairy Chestival is really symbol of what the Ludum Dare competition is all about. Chest hair. This game was challenging because I wanted it to be a game .. as it turned out, it was really only a simulation of shaving chest hair with a lawn mower. I think the thing that gave this game its edge was the introduction, which I shot the images for only several hours before the end of the competition.
Interesting factoids: the man in the intro sequence is a friend of mine named Dan. The chest that you shave in the game is mine.
Tags: chest hair, chestival, final, growth, lawn mower, manly, pygame, silly
The Hairy Chestival is really symbol of what the Ludum Dare competition is all about. Chest hair. This game was challenging because I wanted it to be a game .. as it turned out, it was really only a simulation of shaving chest hair with a lawn mower. I think the thing that gave this game its edge was the introduction, which I shot the images for only several hours before the end of the competition.
Interesting factoids: the man in the intro sequence is a friend of mine named Dan. The chest that you shave in the game is mine.
Tags: chest hair, chestival, final, growth, lawn mower, manly, pygame, silly
Galcon cleaned up pretty well in the compo. Here are links to my post-mortem and history. Truth be told, I’ve been making versions of this game for about 15 years now. But this version almost didn’t happen – during the theme voting for this contest I was leading a large group of people to back a different theme from swarms – I had in mind to make an Adventure Game. But since swarms won, I figured I’d try re-making Galcon again for lack of a better thing to do.
On the tech side I realized I needed to up my production going beyond what can be done with pygame. I used pyplus and swig to build C extensions for my game so that I could do some cool graphic and swarming techniques not possible within python. However this caused some trouble, I was able to submit my linux source of the game for the deadline, but due to the craziness of python extensions for windows it took me another full day of work to get it ported to windows.
After the compo I made a shareware version of the game:
Tags: arcade, explosions, final, galcon, planets, pygame, RTS, strategy, swarms, triangles
Lunar Chickens was quite a fun game to make
I really enjoyed taking pictures of my rubber chicken in different poses to get the stop-motion animation used for the character. It was quite a challenge to pose the chicken though, I had to stick wires all through its body to hold it in various poses. The game itself is a puzzle game and fairly “just-ok”. The best bit is the chickens running around.
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I don’t think I have this game available for download now, but if you really want to see it, get ahold of me and I’ll put it somewhere.
It was a dull Saturday afternoon and I needed to make a game. I proposed the idea in #ludumdare and got DrPetter and trick on board with the idea. In “4 hours” we whipped together a game about an elephant that jumps on a rolled up squirrel catching falling giraffes while dodging spears thrown by the natives. It’s more fun than a barrel of pigeons!
You can get the game here. Be sure to check out the forums, there are some pretty sharp strategies people have worked out to get ridiculously high scores 
Tags: 4-hours, elephants, final, giraffes, mini-game, natives, pygame, spears, squirrels
It was a dull Saturday afternoon and I needed to make a game. I proposed the idea in #ludumdare and got DrPetter and trick on board with the idea. In “4 hours” we whipped together a game about an elephant that jumps on a rolled up squirrel catching falling giraffes while dodging spears thrown by the natives. It’s more fun than a barrel of pigeons!
You can get the game here. Be sure to check out the forums, there are some pretty sharp strategies people have worked out to get ridiculously high scores 
Tags: 4-hours, elephants, final, giraffes, mini-game, natives, pygame, spears, squirrels
What is your favorite theme?
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1.Adventure Games2.Chest Hair3.Goats4.Gorillas5.Lamas6.Slimey ThingsYou must sign in to vote.
The first round of theme voting is open! There are over 200 themes, and there are going to be two more rounds of voting!
Sign In and click on the Theme Voting link in the grey box.
The first round is all 200 themes – starting NOW!
The second round will be the top 50 themes – starting sometime on the 9th.
The third & final round will be the top 12 themes – starting sometime on the 12th.
The final results from the third round will be announced on the 14th at 8pm PST to begin the compo.
The library I have is a in-progress re-write of my pgu library .. sort of a “the best bits” version. Anyway, here it is:
svn://www.imitationpickles.org/pug/trunk
The gui API is about the same as pgu, so if you wanted to use it, you probably could. It’s lots better 
Other than that, I’ll be using pygame and python as per usual. I’ll also be using pyplus + swig in the event that I need to write any C extensions.
Update: check out demo2.py – for low-CPU updates and Joystick support!
Tags: library
Make sure to vote! It’s down to 10 choices now. Results will be revealed to start the compo!
Tags: motivation
Tags: motivation
So I played with some ideas .. the one that kept coming up was gunpowder… so that’s what I’ll be doing. You can see in my stuff below that I toyed with marble chutes, race car pile-ups, throwing cars into highways, toxic waste etc .. So maybe I’m going with the boring idea, but it seems like it’ll make for a fun game anyways.
Tags: concept art
Always a believer in good eating, I put together this sandwich. I was out of sandwich meat, so I put in some chips to give it some substance. I feel healthier already!
Tags: foodphoto