You read correctly: I reviewed my own game and it's a scorcher (but fair!) 😅
The game in question: Ever Shifting

Ever Shifting is yet another typical Pixel Prophecy game in the sense that it evokes an atmosphere that promises more than the game is able to deliver. In it you explore Phil’s empty apartment in a dated first-person node based movement (think Myst). The initial question, what happened and why, never gets answered and the process of opening this game’s Macguffin, a locked chest, is underwhelming at best.
The gameplay consists mainly of exploration and is confusing and repetitive. You jump from view to view where you can look around in 90° steps to search each new image for a clue, that is something the game lets you pick up with. Get all the clues and be in the right room, you trigger the “finale”.
Just the act of exploring and moving around is where issues start cropping up. It’s not always clear where you are or where a passage through a door will lead to as they seemingly change at random for no benefit but confusing players.
The theme of “Every 10 Seconds” appears to be shoehorned in in the form of a blue flash that does something but it’s never clear what and why and if it has to do with anything else.
Among all the views you visit, only a handful allow you to actually do something like clicking a hotspot. And that’s all there is. Any possible thrill of exploration of an empty flat wears off quickly once you realize there is nothing for you to find or see beyond the mentioned pick-ups that, when combined, tell you, well, something which magically unlocks the chest whose contents are as puzzling as they are underwhelming.
The game is seeped in poorly executed horror tropes (soliloquizing protagonist trapped in a locked ~~room~~ apartment, piecing together clues to escape from… what exactly?) and tries its best to hide its obvious shortcomings behind passably well taken photographs.
Depending on how lucky you are with finding the necessary hotspots and passages, Ever Shifting can take between one and 10 minutes that you spend in a narratively hollow, visually unappealing, and mechanically confusing setting. Shift happens, I guess.
2/10
Kidding aside, I found this a good exercise to pinpoint issues with the game by looking at it from the perspective of a player rather than a developer.