pickens-inc

LD 38

Progress and Excitement

Ho there!

I just realised I haven't actually started my Journal yet! So I'm following through on using Unity instead of GM:S this time round and it's been a real challenge. But I'm learning lots!

This theme was perfect for something that really feels appropriate for the anniversary to me, and that is a recreation of my very first entry, Pressurised! Hopefull it will come about but right now I have this silly teaser using audio I stole from Doubleking.

Our Small World:

https://www.youtube.com/watch?v=twRL79jBD54

And here is a wonderful rocketship our dude uses for his indie mining company:

http://imgur.com/a/9NN9v

It's been fun so far. Let's try and make some progress now, eh?

Day 2 begins! The Pressure increases!

Repressurised (working title) is coming along nicely given how I've literally never really used Unity till last Friday.

Our Small World as generated here is looking a little... inappropriate from this far out but we still really like it.

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Your stuff is looking amazing, keep it up!

Thanks,

Taha

Day 2 Progress: Slow but Steady :)

I've learned so so so much during these last two days. Unity really does seem to be one heck of a powerful tool.

It's looking pretty nice and beginning to take shape. Tomorrow I desperately need to start packaging it into a cohesive game loop rather than just a planet you can blow up.

The idea, by the way, is that you're an Indie miner searching for an artefact. Unfortunately for really important reasons regarding your oxygen tank is pierced and has only x second left of oxygen! So you need to go around blowing up the planet in search for the artefact as well as air bubbles to replenish your tank, avoiding spiky rocks and things that could pierce more holes bleeding more oxygen.

Here's a gif maybe! https://media.giphy.com/media/3o7btNNduCI92pqpfW/giphy.gif

Since I can't seem to even upload something with a 8MB< size D:

GLHF and see you tomorrow!

Very curious bug with Unity?

Hey so I've been ignoring this bug for a while now and can't figure out what it is. These sprites of my player just won't go away. I can't select them, they're not in the Hierarchy, disabling everything in the hierarchy still keeps them there, restarting does nothing, they don't show up in other scenes but show up in the game... it's a mystery!

Has anyone else come across this before? Neither UnityAnswers nor the Brackeys Forums could help sadly :(

I've never used Unity so I don't know what I'm doing wrong! Any help would be greatly appreciated.

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Thanks!

LD 39

No Dare to Play this time around? (Also slight post mortem)

So I'm quite unfamiliar with the new site but I swear last time there was a Dare to Play? This entry more than ever is one which I'd love to watch someone play, but there doesn't seem to be a place for streamers/youtubers etcetera!

Incidentally, I didn't get to post much of a journal in these last few entries. This time was similar, but I had a blast helping my friend out - having someone to program alongside myself was a fresh change and really handy. Also the first 3D LD entry I've done, though Cameron did the modelling. That'll be on me next time :)

Also the first time, I believe, that I have used my voice in a game, and I think it really helped add to the creepy atmosphere. Both Cameron and I don't enjoy horror games, but damn if we didn't make quite a spooky one for three days! I urge you to check out the Robotic Ethics and Morality Server - REAMS!

No idea how to post images in this new-fangled site so I'll just link to imgur

Whilst I continue to rate these great entries, perhaps you may consider a Scare?

Hey!

So I've been quite quiet for the past for LDs unfortunately, usually because before, during, or after (or a combination of the three) I've sadly been very busy for one reason or another. The same was true here. I had just returned from Rome and then went to Wales till just yesterday, which was my Birthday!

Now I'm back home and trying to give the game Cameron and I made higher than 26 ratings :) some really awesome entries I've seen so far, and I keep being pleasantly surprised.

Meanwhile, I wonder if perhaps I could interest you in our horror game, REAMS? It's kind of spooky and pretty neat!

You can play it here!

See you tomorrow, on my results post!

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LD 41

I'm in! It's been a little while

Hello world! It's been a little while since I've posted. Once more into the milky breach, I'll be working with a bigger team than ever before! A pair of Brits, and a pair of Canadians. Each housing a programmer and an artist, this will be an adventure.

Whilst we'll all be using all sorts of stuff, I specifically will be using:

Engine: Unity Other: Github, Visual Studio, Procore (it’s free now!), Trello, Google Drive, Itch.io

I don't have to worry about art or sound! Wahey! Instead I have only to worry about my skills as a programmer being vastly inferior to my partner's :)

Updates! Races! N'ghft uh'enythh ot n'ghftyar!

https://gfycat.com/FlickeringTidyAardvark < fun webms which LDJam doesn't embed, sadness

So hello! I'm filling in for Lincomberg for the Journal since he never seems to get the spirit of it.

We're making a Lovecraftian Kart Racer! (which may or may not also incorporate Battle Royale elements in, haha)

If that hasn't won you over, perhaps some gorgeous concept art and some gifs will!

Our plan is to get the game more or less finished today so we have tomorrow to polish. The other two work tomorrow as it is, and I return to university for the first half of the day. It's been very exciting so far, I'm looking forward to -actually making it fun now.

LudumDare41_KartRoughs.jpg

LudumDare41_ConceptRoughs.jpg

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Loving everyone else's posts! I'm glad I took a time out of revising to help out. This is my TENTH jam! Woo~

Taha

Cthulhu Kart mgep arrived l' haunt ymg' fhtagn!

Progress is going swimmingly, though we're still uncertain of a winning condition.

Thomas the artist has done an insane job with his work, look at this adorable little guy!

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Also, TIL Volumetric lighting works wonders. Here's a gfycat because gifs are so 2013. https://gfycat.com/SharpObedientGreatwhiteshark

Looooving these games. Keep it up! <3

Taha

Dare To Play? I'll be streaming entries tomorrow!

Greetings, travellers. I hope your giving of games went well. Ours turned out very nicely, and I'm very happy with it. I used to be so good at keeping a good journal, but I was a little too busy to do so this time.

Still, you can check out our Lovecraftian Kart Racer here!

Anyways, unsubtle shameless plug aside, I will be streaming entries over at my scarcely used Polyrogue_ Twitch Account, tomorrow and possibly next week Wednesday and Thursday (and maybe even a little today!) I am in BST (UTC+1).

Now, I may not get around to everyone, for which I apologise, so I'll do it on a First Come, First Served basis, but also prioritise those who are attending the stream, because I know waiting to see your game can be a little tedious.

Anyways, that's the preamble. If you want me to stream your game, go ahead and sign up here!

It's that time again for a shameless request for plays!

We're almost out of time, and I've had a blast playing other people's entries. Sadly, I've been a little busy with exam preparation, as well as getting super close to a possible paid internship at a AAA studio! Aaaaa!

I plan to stream again tomorrow for the final time, but if you could leave your comments on our game that would be awesome, we haven't had one for about two weeks :S

https://ldjam.com/events/ludum-dare/41/eldritch-engines

Thanks! Love you guys.

Taha ktulu.gif

LD 42

Post Mortem of Potion Seller!

Hey there!

So it's been a while since I've written a Post Mortem for one of my entries, but this one went so swimmingly I wanted to write it up.

As for the last two Ludum Dares that I participated in, I was working with Cameron, my good Canadian friend. We would use Unity, that much was certain, but anything else would all depend on the theme. Funnily enough, one of my themes actually made it right to the final round! That being Decay, though I had no idea what I would do for it, I thought it would make for a really varied theme.

So usually it starts at 2AM for me, and some nice comfortable time for Cameron, but this earlier start meant that we could brainstorm for some time before I needed sleep. It took a while actually. We kept coming up with vague ideas that the other one wasn't a huge fan of. After two hours though, we managed to come up with something with real potential. A combination of our ideas: one of those god-game crafting things, and the concept of being a shopkeeper NPC in a fantasy world.

Potion Seller! I require your finest potions!

That accidentally became the backbone meme of the entire game, and so by the time I had woken up the next day, Cameron had added the first rudimentary steps to craft:

pm1.gif

I went about adding new assets (we had decided on using MagicaVoxel for the style, because I am really poor with UV unwrapping in Blender, and making assets was super simple and fast in MV. And it looks alright!), then went about adding a tooltip system, as well as the first steps toward a recipe book.

Each process got overhauled several times, but it didn't take long before we had such a nice system for adding new items to the game that 90% of it was automated, including the recipe book. We added some coins that you could get paid when you provided the right ingredient, and just hardcoded the customer himself for a placeholder. The customer management system was my responsibility in the main.

End of day 1 was looking good! We had only a few assets, and no working recipe book, but it looked really nice. We had scoped the project specifically to allow for at least an entire day to polish and content creation, ideally two days. Either way, by the end of the night for me, we had all the basic gameplay features added:

journal.gif

When I woke up the next day, Cameron had added the one thing I had left room for but wasn't any good with doing: animations! The customer would now walk in and out, with the thought bubble coming down, and I loved it!

potionseller9.gif

We spent basically the entire day adding items and balancing and bugfixing. However, despite our intent to scope properly, neither of us could quite agree on a win condition. Cameron wanted to keep it casual and have them be able to play at their own pace, I preferred to give them only a certain amount of time with each customer before they would get annoyed and leave. We realised they would fit perfectly as two separate game modes, and that we had the time to implement it! So I set about adding a timer system to the customers, and some rudimentary GUI. No GIF for this because at this point it was just taking too long for me to make them haha.

By the end of day 2, we had everything we needed for release, save for menu, sounds, and a proper algorithm for choosing what item the customer wanted crafted next, as well as ideally more than two visuals for customers.

Day 3 was all about that. The win conditions and balancing the timer were number one priority. The problem now was the amount of time it took to playtest. That, and our rapid addiction to playtesting it! It was a fun time. With those done, and Cameron having recorded some awesome foley, I overhauled our character voice lines system to instead be a bit more object oriented. I made a character Class, which had its own assigned visual and set of voice lines. That way we could make specific characters with their own specific voice lines!

Now came the fun part. Can't really give any gifs for it, but it was so much fun, modelling new characters and making silly voice lines for them, then adding them within minutes. It was a great idea, and gave the game sooo much more depth and character. At this point we were nearing the submission deadline, and so just had fun making as many characters as we could before submitting.

This was the end flowcharty thing of all of our recipes! It got pretty crazy!

recipes flowchart.png

The result of such a fun and smooth ride was a game we both really enjoy, and hope you'll enjoy too! We're definitely going to port this to Android as well and release to the Play Store, and maybe consider further development for a PC release also.

I'm really struggling to have gifs <4MB now so I'm afraid there's no final gif. You'll just have to play it for yourslef ;)

Keep on keeping on, guys, it's been a blast, and I can't wait to play more of your awesome entries!

Try out Potion Seller here!

Taha

Dare to Play!

It's that time again. I'll be streaming a bunch today. Submit your games!

You can watch me here when I begin. Heads up that I am bad at games. Really bad.

Also! Please note that I can't get to everyone, sadly, I have limited time and like to give each game I play a fair shake. However, if you give my (our) entry a rating, then let me know in the comment you leave, and in the Twitch chat, you'll enter the:

pq.png

(Bonus points if you recognise that)

Basically I'll prioritise your entry :)

See you soon, hopefully! :)

Submit your entry here!

Check out the normal queue here!

NINJA EDIT: Watch me here!

Double edit: aaaa I forgot to ask for the links! I'm an idiot, please add them to the title until I fix that!

Potion Seller? I require your most shameless plugs!

Hello!

I've had a great time playing people's entries, especially on stream, but I've been away from my computer and then working on my latest professional project for the last week. It's been a little while since my last rating, and so I thought I'd politely ask for some ratings.

Play it here! A game about being the potion seller NPC. We're so proud of it and would love your feedback.

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I always leave detailed comments on every game I rate, and hope to stream once more. If you would like me to play your game, just let me know :)

Love you as always, everyone!

Taha