pickensincorporated

LD28

I’m in… six hours late…again :D

Hello all!

It is I, from the last LD being my first, none of you probably remember me, but no matter, for I remember me (usually), and that’s all that matters.

Good old Britain means I’m in six hours late again, and I have to leave in a few hours time, so my 15 year old self and I are going to enter the Jam. The theme is… not the greatest, but definitely open to some interpretation and unique ideas – I’m excited to see what other people and I come up with!

Many thanks, and good luck,

Taha

Struggled to find an idea, but I got one :D

Hello again!

So after much annoyance at the theme, I’ve finally got an idea.

I knew one thing: I didn’t want ‘One life’ or ‘One minute/second/year’ kind of game. So naturally, I managed to only have a game that has both.

Here is my basic idea, I doubt I’ll get anything done today however, as I must leave soon.

rocketpic

 

The idea is that a meteor is hurtling towards Earth, and you, a lonely wanderer, decide that it is you who must survive this apocalypse! You decide you want to colonize on the moon, but lack the resources to build a rocket! So the first stage of gameplay will focus primarily on  gathering and mining (woah original, right), but depending on what you mine will mean what you build. At any time, you can return to your ‘base’ and freely place parts on to your rocket! For example, iron can be the base building material,  Spoonite (not a real ore btw, just saying) will be weapons, and thrustite for thrusters or something!

Then, after the day has ended, you will take off on your rocket and survive an onslaught of rocks and God knows what else on your perilous journey to the moon! (you only get one chance, so if it blows up, it’s game over).

Hope you like my idea, and hope it becomes a reality, best of luck to you all!

Many thanks,

Taha

Comments

Halfire120
14. Dec 2013 · 10:47 UTC
Damnit.

Back from a day out :P – now to actually start the game!

Hello all!

After the slightly inconvenient day out, I can finally start my apocalypse-averting via space travel simulator 😀 but hey, I got a triforce wallet, so it wasn’t all bad! I’ve also seen some amazing amazing entries so far :)

Many thanks, and continued good luck to all,

Taha

First day done – with about two hours work done :D

Hello all!

I’m ending my first day behind yet happy, I feel my game is going great so far even IF it currently looks like a crappy MS Paint Terraria:

first scr

Yep. Don’t judge me. The blue stuff is Spoonite the orange iron and the other one that isn’t this picture fuelesium. The other ores are like iron but are the colour of their ore, and are purely aesthetic. I am so gosh darn tired, though, and getting the RTG working was pretty damn tough. Still, it’s working, and it’s working well! Good night for now, though!

Many thanks,

Taha

 

Painfully slow progress – still optimistic

Hello,

as the header suggests, I’m not getting too much done, but no fear! I will get this complete! The GUI is repetitive and annoying to make on GM, but once I’m done with it, I can begin work on the rocket creation system!

I had some trouble with mining, the main trouble being that it was incredibly boring TO mine, so here was my only solution:

monsters

 

…many many monsters. It begins with only one of these glorified Pac-Mans chasing you around, but it multiplies over time, till you’re running around for dear life!

My only other problem is music, in that I have none XD. I can’t art, as you can clearly see, and it turns out I can’t music either. Maybe someone could, out of the kindness of their oh so pure heart could help me out? XD

It’s looking slow, but it’s looking good.

Many thanks,

Taha

Rockets!

Hello all!

At the end of the second day, my super awesome rocket building game now actually has buildable rockets! Yes! I have compiled a to-do list of what’s left!

wehaverocket

1) polish building rockets

2)add death by monster

3)add countdown timer by day/night

4)create the entire second half of the game where one flies the rocket!

No. 4 will prove difficult, seeing as school (yes, school) is tomorrow.

Many thanks,

Taha

Not going to finish in time! Features must be cut!

Hello!

Ahhhh! Time constraints are constricting! I won’t be doing another LD during school, that’s for sure. I’ve decided that this is still possible to make awesome, but the boss battle and completion I was hoping to make just isn’t going to happen… yet. I will add it, but for now, the rocket stage will be a survival thing for highscore! There have also been some insane games out there – I wish I could draw, even remotely 😀

Many thanks, and good luck,

Taha

Quick Question

Hello,

This may sound dumb, but it’s only my second time entering, so…

After submitting, can I add minor things like basic sound effects and a menu screen? They’re non-vital things I’d really like to add but haven’t got time to do it today :( Any help would be greatly appreciated.

Many thanks,

Taha

Comments

Cosrnos
16. Dec 2013 · 19:55 UTC
Really you aren’t supposed to add anything after the compo ends unless you’re fixing a game breaking bug. Other than that, you just use your best discretion. If you’re participating in the jam and you’ve already submitted your game, you can still work on it until the time is up. You could always make a Post-LD version separate from the LD version~
16. Dec 2013 · 21:00 UTC
Yeah, I just make a post LD version and link it separately from my games page. So people can look at both.

Finished….sort of!

Hello,

So this is kinda finished but unpolished and a bit beta in a few places, but I swear my other games are of better quality! There is one game-breaking bug which I must fix tomorrow, but if you want to play it now, please do and leave feedback! Thanks!

Here is my entry.

Here are my other games.

Thanks for playing, and can’t wait to play others,

Taha

LD31

I don’t speak of my LD 29 Entry, and I missed 30, but 28 was awesome, and I must do better! I am in! As usual, very late!

Hello, world! (Huehue, programmer jokes)

I’m British, and I like sleep, so I’m finally thinking of what my  game should be. I’m really loving the idea of one gigantic boss battle, where the area around you is changing, the enemy getting different (maybe random) powers, I like it!

I’ve never really done anything with AI before, nothing big, so it’ll be interesting to try it !

 

Wish me luck, good luck to all of you and MERRY LUDUM DARE!

Boss behaviour, and total progress after an hour’s work

Hello again!

Loving my idea for this, let’s see if I can make it a reality! I really think a gigantic constantly changing boss battle is perfect for a game on one screen, so I thought that the Boss actually needed a lot of thought put into it, especially taking into consideration my scrubness with AI. So I made a diagram for you guys (and myself) to better clarify how the Boss will work. If you have any suggestions as to how I can use GML to create a simple movement pattern better than mine, or more attacks that will affect the environment, please tell me!

(Sick MS Paint Skills evident here, people)

Boss behaviour

Also, this is how my actual game’s looking, place holder sprites and all. Gravity, jumping and movement work great.

screenshot1

Best of luck to you all,

Taha

 

Super Happy with progress ~ Boss leaps and has his first attack – BOMBS!

Hello again!

So progress has been great – AI is super fun to play around with, so I have the boss leaping off screen, decinding on a place to land, landing, and then doing his attack. As of yet I am balancing his first one, bombs! They destroy the terrain around you, as one of his attacks rains blocks from the heavens to crush you, this will help create the constantly flowing and shifting level around you! Super excited.
Alas, I am about to leave to go to somewhere without internet, so no updates till tomorrow – that’s assuming I can get GM to work on a laptop, which looks frighteningly unlikely :(

Ah well, let’s see what happens!

demo2

Changing my Idea a little!

Hey there again!

So with working on my Boss being the only thing I’ve done since I got the platforming working, I’ve come to realize a cooler way of fitting the theme!

The main objective is still to kill the Boss, but it be like he is constantly changing the environment around you, to the point now where it looks like a different level – almost like an actual scroller! I think It will look cool, if I can pull it off, and I think I have! Check out the GIF (it may or may not need left clicking) to see how the level is constantly shifting, with the green blocks representing nukes which will have bigger explosions (Sorry about its low quality, has to be less than 2MB)

demo4Opt

Super  proud about how it is turning out so far! Looking cool, I think, besides my vomit inducing artwork.

Speak to you guys later, looking forward to playing other games!

Taha

Laptop didn’t launch GM and I had no internet, so there was about 5 hours burnt :(

Hey again!

Yeah, five hours gone, so my game still looks the same, but I’m determined to make it amazing. Check out the GIF (which needs left clicking for some reason) to see the Boss doing his leap, then chucking over powered bombs!

demo2

The idea is that one of his other abilities will be to rain down blocks on you, some normal, some nuclear, then another move he has is to shoot fire beams that, if touching the nuke blocks, create even more hazards to present this ongoing synergistic death trap around you while you have a pointy stick and a ranged attack.

…That’s the idea, anyway!

Many thanks, and Yours developingly,

Taha

Comments

07. Dec 2014 · 07:48 UTC
I had the problem with gifs not playing.

The Boss now makes, breaks and reshapes the level to his will, including showering you with enemies!

Hello once again!

My entry is going really well so far, with the enemy now crafting the environment to his own will, with Nukes exploding on impact. I will now add combat, health etcetera, then add (if there’s time) the special attacks I planned. Finally, probably tomorrow, I will add the audio and graphics.

Kind regards and good luck to those submitted for the Compo,

Taha

PS: Here’s a really nifty GIFty for you guys to lick:

demo5Opt

Day 2 Ended, college tomorrow, sleeping now!

Hey there!

I have a lot of work to do tomorrow for college, but my game is nearly complete! 😀 It’s awesome, I think, one of the best creations of mine in a while. I have done most of the gameplay now, but I’m too tired to add a full update, so here’s a mere still from it:

screenshot2

Tomorrow, finish gameplay, change some textures, and add audio and menus!

Great work to everybody, and good luck!

Kind regards and a Good Night/Day,

Taha

Unnamed Boss Game needs a name, and an opinon on something from you!

Hey all!

My project is going unfairly well, usually nothing goes this well for me, so I know soon something unfortunate will happen to balance it out. But for now, I’m happy :) !  Check out the almost complete (and still ugly) Unnamed Game!

GIF PLEASE WORK IF NOT PLEASE CLICK TO LAUNCH! OR GO HERE: http://i.imgur.com/Y8930HS.gif Thanks!

The Boss will be some sort of crazy wizard, once I’m done drawing him, and so I was wondering, should I keep his blocks summoned like they are seen below? Like the dirt, stone and sand? Or are they too much of a cluster of colours? Should they go back to being a single uniform sprite?  If you’d give me an opinon, I’d be greatly appreciative, same thing if you have a name for it!

Many thanks, and Good Luck,

Taha

Finally the unfortunate event to occur to balance out the good happened.

Hey there,

 

My game must have almost no SFX at ALL. This is due to the techinical limitations of GM, and that playing multiple sounds at once is horrendously glitchy and poorly optimized.

I really need to switch to Studio, or perhaps a REAL coding language :(

Still! I’ve come this far! I must press on and submit my masterpiece! Will post when I have! 😀

Kind regards and Yours Sleepily,

Taha

Like A Boss is finally (for now) Complete :D

Hello!!!

Taha here, happy to announce that, yes, after silencing, my beautiful creation is complete! I would implore you, kind sir, to please play it and tell me how bad it is! How ugly it is! And how I wasted all my time!

But seriously, I’d seriously appreciate it, and I look forward to getting home from college tomorrow and playing other’s games! My God this LD was fun, as fun as my first (I’m still counting this as my second, 28 didn’t exist :) )

You can try out Like A Boss, the game about defeating a Boss who tries to defeat you by manipulating your environment, here!

For somebody who posesses the drawing capabilities of a blind scotch egg, I really like my antagonist, the Heathen Wizard!

Many many thanks,

Taha

See you in the Post Mortem!

Thought I should say that I have A DK2, so if you have an Oculus Game, link me to it, and I’d be happy to rate it!

Hello!

Thought I’d lend a helping hand to those who made VR Games, and, yeah! Link me to your game, and I’ll be happy to check it out, as long as my small brain can decipher how to run it! It’d be best if it was DirectToRift.

Kind Regards,

 

Taha

 

PS: Shameful Plug – Here’s Like A Boss, my soon-to-be-patched LD31 Entry.