PicusBGames

Ludum Dare 46

First game update, and a challenge to all takers :)

Hi everyone,

With the end of Ludum Dare 46 behind us, we have received feedback from the Community on our little game. With notes in hand we set out to fix bugs and issues that cropped up in development or didn't quite work the way we intended, all within the spirit of the competition (no new features!).

https://ldjam.com/events/ludum-dare/46/todd-and-bobbs-excellent-adventure

Here's what's changed:

Update April 22, 2020: V 1.1 - Fixed Torch and Music Volume in "How To Play", no more loud "boom" at the beginning, eardrums rejoice! Note: was a potential issue in other areas which are now corrected as well! - Fixed Hole in the Courtyard, Some level design gaps adjusted (N) - Fixed Pause Menu > Main Menu (Would not reset Timescale, oye!) - Fixed some missing colliders in the courtyard - Fixed the first moving platform which did not move - Fixed some lantern positions - Fixed some missing music (victory and death) - Fixed AI Attacks, enemies will now not attack while fleeing - Fixed AI indicator when fleeing to properly display enemies that are affected by the torch swing - Adjusted the Torch Range for the torch attack to work at a greater distance (50% increase), based on feedback - Adjusted the tutorial to mention sprint, based on feedback

And now, a challenge, as you can see in the screenshot my record time to the end of the dungeon is 4:05. Do your best to beat that clear time, and post a screenshot to challenge the rest of the community! :) 405.png

https://ldjam.com/events/ludum-dare/46/todd-and-bobbs-excellent-adventure

PicusB

Todd and Bobb quick tips and a Challenge!

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It's been a few days since we finished and released Todd and Bobb's Excellent Adventure, a short Ludum Dare 46 game, to the public and we have received some awesome feedback!

That feedback has been translated into numerous tweaks and fixes that can be seen in the previous patch notes. However, there is one significant pain point that we have not changed and that is the controls!

Rather than revamp the controller entirely and move to a more traditional system, I encourage you to try it a few times to get the feel of it. While it can be different at first, once you understand and get used to it, you will find that the game plays really well with the current control scheme! To that end, here are some quick tips to survive and a link to a full run completed in 4:02 so you can see them working (note that this is not even close to a "perfect run" as I get knocked down a few times).

https://youtu.be/8uB7_C62Qqg

Tips:

  • While sprinting consumes energy it is key to survival, save your sprints for when you have the lead on the zombies but need to get through a tight spot.

  • Torch swing can consume energy fast, it works in a forward arc, and has a limited range but is effective at scaring clumped mobs. Use torch swing when mobs are clumped and mobbing your dragon or in your way and unavoidable. Torch swing is activated with the left mouse button.

  • Use obstacles to your advantage. The Undead don't have the ability to climb on tables or rocks effectively.

  • The lanterns need to be visited and used in order to light the next one, follow the glowing semi-circle if you get disoriented.

  • Keep moving! The environment is pretty nice (great work by our design master!) but the timer is a bit too tight to waste time wandering unless you don't mind dying :)

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Have fun and share your best times on social media with the hashtag #toddandbobbfullrun!

PicusB

Ludum Dare 51

Rough Day, a game we can all relate to!

Rough Day

Have you ever had a rough day at work? Maybe a printer broke on you? Maybe your boss asked you to get them coffee? Or maybe you had to tackle clogged toilets and trash can fires. Rough Day has it all! Manage to get through the roughest 300 second day and you will be rewarded... with a good score! :)

Check it out here and let us know what you think :)

Youtube Video of GamePlay