Diabolical plans for this jam!
I’m in for the jam! Sure, I’m not quite interested in the compo, but I’m all for a more lax time limit to get the most out of my graphics and animation ability.
Coding: I have code from this past 48-hour game jam that I may recycle (I am a proud GameMaker programmer scrub). Please scream at me if there’s any caveats from recycling code for a 72-hour jam.
Graphics: Graphicsgale
Music and sound: None. I will likely “borrow” music from the net and work my art direction around that, and not use music or sound otherwise.
I have also worked considerably the past months to seriously upgrade my pixel art abilities. I hope I can crank out something as amazing as I hope I can.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.
Let’s see if I can’t pull off this level of complexity for a top-down environment. I am especially trying to have a project where my ability with pixel-graphics environments is emphasized for a change as well!
My deviantART: http://pix3m.deviantart.com/






Though you have an other try next year, so if you don’t get your Motherboard working before the jam ends. Then I’ll just see you next year (if you join there :P)