Pix3m

LD32

Diabolical plans for this jam!

I’m in for the jam! Sure, I’m not quite interested in the compo, but I’m all for a more lax time limit to get the most out of my graphics and animation ability.

Coding: I have code from this past 48-hour game jam that I may recycle (I am a proud GameMaker programmer scrub). Please scream at me if there’s any caveats from recycling code for a 72-hour jam.

Graphics: Graphicsgale

Music and sound: None. I will likely “borrow” music from the net and work my art direction around that, and not use music or sound otherwise.

I have also worked considerably the past months to seriously upgrade my pixel art abilities. I hope I can crank out something as amazing as I hope I can.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

Let’s see if I can’t pull off this level of complexity for a top-down environment. I am especially trying to have a project where my ability with pixel-graphics environments is emphasized for a change as well!

My deviantART: http://pix3m.deviantart.com/

Monster sprites!

So far, I am spending half my time on just graphics, hopefully my programming and game balance can catch up

Please do not feed

Please do not feed

LD34

I’m probably out

My motherboard died the day before Ludum Dare.

I bought a new motherboard which doesn’t boot after I tried installing it.

No idea when I will have a computer again. Best case scenario is when 24 hours already passed, and I probably don’t need the special stress that comes out of game jams :(

Comments

Member1221
12. Dec 2015 · 08:38 UTC
Aw, sad to hear about your motherboard. 3:

Though you have an other try next year, so if you don’t get your Motherboard working before the jam ends. Then I’ll just see you next year (if you join there :P)
12. Dec 2015 · 08:45 UTC
Read it as “My mother died the day…” .. next sentence made me re-read.

LD36

Definitely in!

It has been over a year since I was able to participate in Ludum Dare. Most of the reasons were due to work schedule, but I was able to schedule a time to participate last December. I wished I had a working motherboard by the time that one rolled along though. Oh well.

This was the last piece I made for Ludum Dare before life happened:

1e56944c21766fe6bdccad1b483dbe75-d8qh5oi

http://pix3m.deviantart.com/art/Downloadable-game-Elem3nts-v1-3-1-528199938

This time around, I am very optimistic. A couple of upgrades to myself since last time:

  1. I can now write music! The last game jams I’ve done always had to make serious shortcuts with sound since I basically didn’t know how to get started with that. However, I’ve taken some time to at least get to a basic skill level where I can also juggle sound on top of my other skills
  2. I have a bit more experience as a programmer which hopefully means that my process is more streamlined than last time
  3. Lastly, I am definitely more confident in myself as a creative. While I didn’t have the time to participate in Ludum Dares, I definitely had time to work on my own projects which means, more experience under my belt

I have barely a week to figure out my game plan, but so far, I believe that I will start with some simple music and build my art direction based on what I write. I am very flexible as an artist but my music skills are still basic and will be my biggest creative constraint. I will likely go for a radically simpler style of art that I normally work with and instead, pour most of my effort into animation.

I will probably shoot for the compo instead of the jam this time around. Meanwhile, now would be a good time to practice musical composition and I hope to see where this Ludum Dare will go!

Even if the entries won’t be judged, I’m here for the bragging rights =)

My tools:

  • Graphicagale for art and animation
    • Logitech mouse for my drawing implement (lol)
  • GameMaker for code
  • Notepad++ if I decide to use data files (probably not, who knows?)
  • OpenMPT for sound and music
    • iRigKeys37 for my MIDI controller

Scheming and scheming

I’ve had at least a day to come up with ideas in case Ancient Technology might be the winner. Seems most likely if it was voted considerably higher than other themes, but who knows?

My own ability will still be a considerable constraint, My current abilities are best focused on top-down environments, though I should be skilled to code platformers without issue now. I definitely need to be heavy on animations =)

*ramble ramble*

How’s everyone else with their pre-jam brainstorming?

LD 38

I'm in!

Back from 420 yesterday, about as ready as I can get.

I'm liking the theme this time around. Let's do this.

My artwork so far!

No idea how image sharing works here. Eh, good enough

http://fav.me/db6p0i2 http://orig08.deviantart.net/2eb4/f/2017/112/f/9/scrapsld38lovebugby_pix3m-db6p0i2.png

Done!

I aimed for something simpler than what I normally make, but it's one of my least stressful jams ever!

Posted it here: https://ldjam.com/events/ludum-dare/38/lovebug (Site's not working for me apparently, though)

screen0.png

LD 39

I'm in!

I have no idea how many times I've done these things.

Did pretty well on my last one with LD38: https://ldjam.com/events/ludum-dare/38/lovebug

You could say I know my way around and I'm ready to kick @$$!

LAME

404err.PNG

GameMaker won't let me compile. It have to be logged in, but logging in get me this error and I can't even compile what I have lmao

I think I'm out. Plus my project works better as a 3-day project rather than 2 days and don't have the time for that lol